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BS: Rules for Risk! |
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Subject: Rules for Risk! From: Fedele Date: 01 Jan 01 - 02:17 PM I often enjoyed playing Risk with my friends, but some of the rules weren't so clear, and we just settled an agreement between us. Note that I'm talking about the "basic" version. 1) Does the game end... a) as soon as a player reaches his goal [like we mean], or b) at the beginning of his next turn [as some friends of mine think]? If your goal is to destroy an opponent's army, that's quite obvious; but if you have to conquer 24 territories and you succeed, you could not have all of them at the beginning of your next turn. I think that assuming that the right rule is b) would lead to a disparity between Goals, as in the example. 2) When you are launching an attack to a next territory and the opponent has the same number of armies as the attacker, can the attacker use all of the armies? We say NO, because if you attack with three against three, or 2 vs 2, you could lose all of your armies with that attack, so you'd leave your territory with no armies, and you can't. So if you got 3 and the opponent 3, you can attack with just 2. But if, for example, you win, you now got 3 and the opponent 1, and you can use 3 armies to carry on the attack because even if you lose this time you keep at least 2. 3) When things get bigger, and you are attacking with something like 15 vs 5, the battle's initially carried with no more than 3 on each side, that's right. But if you win the combat, dice after dice, how many armies you move in the territory you just got? Some say, all those you used for attacking Some say, no more than X or no less than Y... We always did like this: when you conquer a territory, you can put there as many armies as you wish from the attacking territory, as long as there's at least 1 in the old and 1 in the new. Restricting the number of the armies you can move would make the game awwwwwfully sloooow. 4) at the end of your turn, when you've carried out all the combats, you can move your armies. As many as you wish? From where you wish? To where you wish? How far you wish? This was the most controversial point, and it's important, especially when dealing with many armies. We did like this: Choose just ONE of your territories Take as many armies as you wish from there, providing you leave at least 1 Put ALL OF THEM TOGETHER (no split) in JUST ONE of the adjacent territories. Stop. So, it's just one move. You can't fly your troops straight from Japan to Africa, you can't say "ok boys, stand up, and some of you go north and some south", and you can't say "you in Brazil go north and you in England go east". Everything's OK when you agree, but what are the official rules? (don't know about Tournament rules, but I think they're a totally different set of rules) |
Subject: RE: BS: Rules for Risk! From: Clinton Hammond2 Date: 01 Jan 01 - 05:43 PM Try Castle Risk... It's a much better game... ;-) |
Subject: RE: BS: Rules for Risk! From: Kim C Date: 02 Jan 01 - 05:00 PM I have never played this game! Mister said he used to play it when he was a lad. It sounds like fun, though. I'd sure like to take over the world. Promise we'd all have lots of fun if I did! ----Princess Svetlana of Antioch |
Subject: RE: BS: Rules for Risk! From: MMario Date: 02 Jan 01 - 05:11 PM Fedele - the way you explain is the way I remember them.... though you fogot the most important rule. PERU IS MINE! and I will defend it to the death, possibly beyond. |
Subject: RE: BS: Rules for Risk! From: Kim C Date: 02 Jan 01 - 05:16 PM Dare you challenge Svetlana, Keeper of the Holy Spoon of Antioch?!!?!! |
Subject: RE: BS: Rules for Risk! From: NightWing Date: 02 Jan 01 - 05:56 PM Well, fiddle! I just wrote answers for these based on my "best recollection". Then, of course, I had the good thought of looking on the web. See one on-line set of Risk rules and another. Using the first of these and interpreting them as I always have when playing, I would give the following answers: 1) According to the paragraph on "Winning":
The winner is the first player to eliminate every opponent by capturing all 42 territories on the board. I interpret this to mean that the game ends as soon as a player has succeeded in his Secret Mission, regardless of anything else. 2) From the paragraph "How to Attack":
First announce both the territory you're attacking and the one you're attacking from. Then roll the dice against the opponent who occupies the opposing territory. |
Subject: RE: BS: Rules for Risk! From: NightWing Date: 02 Jan 01 - 06:07 PM Oops! Forgot to end that <BLOCKQUOTE> in question 2).
For anyone who's interested and has the time, there appears to be an on-line Java version of Risk at . I haven't tried it so can't comment beyond its mere existence.
BB,
P.S. Alaska and Kamchatka are MINE! No one can defeat me! BWAH-ha-ha-ha-ha!!!!! |
Subject: RE: BS: Rules for Risk! From: NightWing Date: 02 Jan 01 - 06:09 PM Sheesh! Speaking of not ending things *blush*. But the link works ... all five feet of it. |
Subject: RE: BS: Rules for Risk! From: GUEST,Martin Rich Date: 02 Jan 01 - 07:09 PM I always sing 4 strong winds when I take Alberta and Old Maui when I land on Kamchatka. Anyone else got any songs associated with the game? |
Subject: RE: BS: Rules for Risk! From: rabbitrunning Date: 03 Jan 01 - 12:13 AM I don't suppose "Naner naner poo poo!" counts as a song, but it generally gets chanted in our house about the time that Kamchatka (Known for reasons lost in the mists of time as "My Cookies") and Irkutsk (Known for similarly lost reasons as "Yer Cookies") are both gobbled up by the same color armies... |
Subject: RE: BS: Rules for Risk! From: Kim C Date: 03 Jan 01 - 09:50 AM Oh no! They changed the rules? I bet Mister doesn't know that... Can I have Pennsylvania and Colorado? |
Subject: RE: BS: Rules for Risk! From: John Hindsill Date: 03 Jan 01 - 10:33 AM Does anybody remember a board game of the late 1940s called Camelot? My older friends used to play it. I really don't remember much about it, except that the board narrowed at either end, creating a quasi-oval playing surface, and it used playing tokens ala Monopoly and Chess. |
Subject: RE: BS: Rules for Risk! From: GUEST,Fedele (in the library) Date: 04 Jan 01 - 08:21 AM So we're intelligent and got the right rules!!! Thanks. I was wondering that places such as "Cita" are known to the rest of the world just because of this game. Now I just have to convince my friends to start playing again. The rules are quite simple, but winning isn't so; I lost about 100 games because of my lack of experience and my friends didn't want to play anymore when I got to be a decent opponent... |