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Utter BS: Dungeons and Dragons

Caitrin 05 May 01 - 12:13 PM
wdyat12 05 May 01 - 12:52 PM
Clinton Hammond 05 May 01 - 01:03 PM
Caitrin 05 May 01 - 01:36 PM
Peg 06 May 01 - 05:26 PM
MMario 06 May 01 - 06:46 PM
Giac 06 May 01 - 07:18 PM
Benjamin 06 May 01 - 07:25 PM
GUEST,Moobear 06 May 01 - 08:48 PM
Benjamin 06 May 01 - 09:46 PM
Matt_R 06 May 01 - 09:49 PM
Clinton Hammond 06 May 01 - 10:15 PM
Naemanson 07 May 01 - 06:26 AM
John P 07 May 01 - 07:21 AM
SeanM 07 May 01 - 07:32 AM
IceWolf 07 May 01 - 07:49 AM
Naemanson 07 May 01 - 08:26 AM
Matt_R 07 May 01 - 08:30 AM
Naemanson 07 May 01 - 08:39 AM
Matt_R 07 May 01 - 08:47 AM
Mrrzy 07 May 01 - 09:25 AM
Caitrin 07 May 01 - 10:20 AM
Matt_R 07 May 01 - 10:28 AM
katlaughing 07 May 01 - 11:07 AM
mousethief 07 May 01 - 11:29 AM
Naemanson 07 May 01 - 11:45 AM
Clinton Hammond 07 May 01 - 11:57 AM
Matt_R 07 May 01 - 12:14 PM
Naemanson 07 May 01 - 12:20 PM
Clinton Hammond 07 May 01 - 12:23 PM
Caitrin 07 May 01 - 12:46 PM
SeanM 07 May 01 - 05:24 PM
Blackcatter 07 May 01 - 06:45 PM
Naemanson 07 May 01 - 06:54 PM
Naemanson 07 May 01 - 06:56 PM
Rollo 07 May 01 - 07:28 PM
Matt_R 07 May 01 - 08:12 PM
SeanM 07 May 01 - 08:54 PM
Naemanson 07 May 01 - 10:54 PM
Matt_R 07 May 01 - 11:09 PM
Blackcatter 08 May 01 - 01:43 AM
Naemanson 08 May 01 - 06:34 AM
A Wandering Minstrel 08 May 01 - 11:12 AM
mousethief 08 May 01 - 11:35 AM
Naemanson 08 May 01 - 11:40 AM
Caitrin 08 May 01 - 02:44 PM
MMario 08 May 01 - 02:51 PM
Jande 08 May 01 - 02:52 PM
Naemanson 08 May 01 - 02:54 PM
Clinton Hammond 08 May 01 - 02:54 PM
Caitrin 08 May 01 - 03:06 PM
Clinton Hammond 08 May 01 - 03:28 PM
Benjamin 08 May 01 - 03:29 PM
sophocleese 08 May 01 - 03:50 PM
Matt_R 08 May 01 - 03:59 PM
SeanM 08 May 01 - 06:13 PM
mousethief 08 May 01 - 06:26 PM
mousethief 08 May 01 - 06:29 PM
SeanM 08 May 01 - 06:34 PM
mousethief 08 May 01 - 06:36 PM
Philibuster 08 May 01 - 06:59 PM
Rollo 08 May 01 - 07:17 PM
Clinton Hammond 08 May 01 - 08:01 PM
Clinton Hammond 08 May 01 - 08:05 PM
Benjamin 08 May 01 - 08:08 PM
GUEST,jim 08 May 01 - 08:56 PM
Blackcatter 08 May 01 - 09:38 PM
Chip2447 08 May 01 - 11:57 PM
Grab 09 May 01 - 09:15 AM
Les from Hull 09 May 01 - 09:46 AM
Caitrin 09 May 01 - 10:53 AM
Gervase 09 May 01 - 11:09 AM
Jande 09 May 01 - 11:12 AM
Matt_R 09 May 01 - 12:07 PM
mousethief 09 May 01 - 02:30 PM
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Clinton Hammond 09 May 01 - 04:02 PM
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Jande 10 May 01 - 08:29 AM
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Naemanson 10 May 01 - 06:57 PM
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GUEST,Caitrin @ home 10 May 01 - 10:17 PM
Blackcatter 11 May 01 - 01:23 PM
Jande 11 May 01 - 04:00 PM
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Subject: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 05 May 01 - 12:13 PM

Okay, all you D&D geek 'catters...I need some help. I just got drafted into my first attempt at DMing, and I'm running out of ideas for traps. I've got a crew of level 7s, two warriors, a druid, an engineer, a mage, and a thief, making their way through a big nasty maze of tunnels. Got any brilliant trap ideas?


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Subject: RE: Utter BS: Dungeons and Dragons
From: wdyat12
Date: 05 May 01 - 12:52 PM

Caitrin,

Don't you realize that D&D is the work of the Devil? Beware the Christian Right. They came knocking on my door one day and dragged one of my son's friends off in the middle of the game.

wdyat12


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 05 May 01 - 01:03 PM

I'll come back tomorrow and upload an MP3 I have about D&D... and link to it from here... You folks can download it and have a listen to what REALLY goes on at a D&D game!

It's a scream!!

LOL!!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 05 May 01 - 01:36 PM

*grins* Actually, wdyat, I am the Devil.
Okay, not really.
But anyway.
The mp3 sounds like fun, Clinton. thanks! *grins* Have y'all ever seen Knights of the Dinner Table? Check it out, if you haven't--it's a pretty fun bit of flash animation.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Peg
Date: 06 May 01 - 05:26 PM

I have not played this game since graduate school! what a great way to waste time..


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Subject: RE: Utter BS: Dungeons and Dragons
From: MMario
Date: 06 May 01 - 06:46 PM

well - there is the virus in the dust routine; so they gradually sicken - if they don't figure out what it is they are so weak before they even notice they can't do anything...

what about a cursed bodrhan or banjo?


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Subject: RE: Utter BS: Dungeons and Dragons
From: Giac
Date: 06 May 01 - 07:18 PM

How about some of the older things, such as Trapper, which flattens out like the floor and then rolls up, enfolding the hapless adventurer; Lurker Above, same thing, sort of, only it drops from the ceiling of the dungeon to smother its victims. Both are nearly impossible to detect (90-95%) and scare the wits out of those so attacked. These are seldom used anymore, at least in my experience. Most young people concentrate on the newer perils and forget about the old standbys. And two of my old favorites, gray ooze and green slime. Not very exciting maybe, but if one turns to green slime after the attack, resurrection is not possible.

wdya12 - you're right about the raids. About 10 years ago some of my friends were arrested, about 30 minutes after I left, following a D&D session. "Someone" had "said" they were devil worshipers, etc., etc., and the police felt it was their duty to arrest them. They (police) confiscated all the D&D books, notes, maps, and also an album of photos of all of us at a party, dressed as our favorite characters. Somewhere in the local dungeons are several photos of me as a half-elf fighter/thief. My friends were held for several hours and extensively interrogated. Oh yes, it does happen.

Yours truly,
Guida Biffo


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 06 May 01 - 07:25 PM

Have you tried an ambush of orks yet? Sorry, I haven't played this game since 7th grade. Use to love it back in elementry.


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Subject: RE: Utter BS: Dungeons and Dragons
From: GUEST,Moobear
Date: 06 May 01 - 08:48 PM

We use to have a ring of Cha! or Choo! as the situation dictated. This occurred one night as I was DMing and I was about to announce a found treasure when a sneeze came right after I said "A Ring of...(sneeze here)". A new treasure or curse came into being. You could give some hapless character this ring and have them sneeze (60-75%) at inopportune moments, such as when there is a horde of orcs around the corner.

Moobear


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 06 May 01 - 09:46 PM

Oh great, so I mispelled orcs! Just rub it in with a story of some curse! That should make everybody happy!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 06 May 01 - 09:49 PM

What about the Downey Stare? Some role-playing games already have it! It was invented by my friend Ryan and truly is heart-shriveling.

Myself, I don't go in for this kind of stuff. Give me Aces of The Pacific anyday!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 06 May 01 - 10:15 PM

The promised mp3 can be found at

http://members.home.net/sword4hire/D&D.mp3

Enjoy eh!

;-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 06:26 AM

Ah! D&D! I never heard of anything more than parental harrassment for D&D. I have heard of people who believe it is the work of the devil, or demon worshipping, but nothing more than that. Then there are the old stories of kids who commit suicide after their character gets killed. Mostly hokum, I think.

My kids, my nephew, my older daughter's best friend, and a good friend of mine, have been playing a single campaign now for the last 8 years. It was the single wisest thing I ever did back 8 years ago when I said to my kids, "You know, I used to play a game..."

Traps? You want traps? Use a spiked pit trap with a twist. Make it upside down (reverse gravity). The pit is in the ceiling and when they step under it they are swept UP into the spikes.

Use a narrow corridor with spines facing along the path. Gradually the spines make it so they cannot turn around or leave. Have the corridor lead to a monster they will HAVE to fight.

My favorite is the trap that isn't. Consider a hole, just large enough to get your hand into. Looking inside you can see a hilt. Sword? daggar? JUST a hilt? Can't tell. You Have to reach in and touch it to get it out. No looping wire or rope can enter the hole. And when some intrepid soul does reach in? Nothing happens.

Love the game. Next week we start working on the latest edition.


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Subject: RE: Utter BS: Dungeons and Dragons
From: John P
Date: 07 May 01 - 07:21 AM

I once set up a trap that involved a room with musicians playing dance music. Anyone who entered the room and heard the music started dancing, and didn't stop. Fulfilling the quest required passing through the room. The musicians were demons that were impervious to everything except fire -- but they looked like nice, normal humans. "Burn the musicians!" became one of the ongoing jokes of our game, used in situations where the only life-saving action was one that would normally bring lots of bad karma. Both our other DM and I were big on hard choices.
JP


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Subject: RE: Utter BS: Dungeons and Dragons
From: SeanM
Date: 07 May 01 - 07:32 AM

One of my favorite tactics is stripping the players of all their posessions, and forcing them to think their way through a problem rather than relying on their "toys"...

Traps? My favorite were the old "Grimtooth's" traps books... One of my favorites involved a dungeon where rotting, locked doors were common. The trap was basically a weighted sash within the door, with a guillotine-style blade on it. If the door was opened 'correctly', the trap wouldn't trigger. Pity the poor fighter who thought he'd save the time by kicking it in, though...

M


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Subject: RE: Utter BS: Dungeons and Dragons
From: IceWolf
Date: 07 May 01 - 07:49 AM

For indoor dungeons, there is always the sliding stone block (triggered by one of them stepping on a trigger stone) which blocks their route outta there. This is more effective if the trigger stone is separated from the place where the block slides, so they hear the stone grating, but won't *immediately* realize what's happened.

One of my favorite traps wasn't exactly a trap. It was a big underground lake with a series of drains - if the controls were placed in a certain configuration, the dungeon would flood, but it would take several minutes to do so.

For outdoor traps, there's deadfalls and pitfalls. I also had a monster dubbed "fire-eater" which was the bane of my party. It was attracted by the light of the campfires and would dash over to the fire and eat it. This was naturally very noisy (especially as the players reacted somewhat predictably), and generally attracted all kinds of unpleasant attention.

One thing that a lot of DM's fail to capitalize on is that some monsters are capable of strategy and tactics. If your players are storming a fort, there will almost certainly be static defenses in place. If they are chasing a band of monsters, the monsters may well boobytrap their backtrail (read "The Most Dangerous Game" for ideas here).

IceWolf


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 08:26 AM

I once built a dungeon where the party was begged by an old man to clear the monsters out of a local cave and save the town. How many times have we heard that one?

Unfortunately the old man was a high level wizard and the cave was his own invention. When the party went in they were immediately trapped and forced to make their way to the other end. They found fantastic treasures that disappeared completely when they got to the other end.

The key is that the whole thing was put on for the entertainment of the wizard's friends. He had a pool in an amphitheater and a spell on the cave so that the people could gather in the amphiteater and watch the dungeoneers fight their way through.

They did get paid for their efforts though. At the other end was a rack with a bag of 1000 GP for each member of the party.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 07 May 01 - 08:30 AM

Of course, if you had a Wand of Detect Traps, your little ploys would be useless! HAHAHAH!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 08:39 AM

Only if the DM allowed you to keep it! Backpacks and pouches have to be repaired evry once in a while and things fall out! Also, remember there are thieves about!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 07 May 01 - 08:47 AM

But Smirking Sneak Thieves only steal from your purse and belt! If you put the Wand in your free hand, he can't steal it! You can also leave it in a small bag in a deserted tunnel if you don't want it stolen. You could throw in a few cursed items along with it, for instance, a Cursed Amulet of Reduce Intelligence, Scroll of Summon Monster, Or a Potion of Synergize Poison. They'd leave it alone alright! Though, a Gelatinous Glob might by liable to pick it up as part of it's oozing. In that case, no other would be able to get to it until you kill it and reclaim your goods.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Mrrzy
Date: 07 May 01 - 09:25 AM

My Hobbit thief is still stuck in some dungeon somewhere with an elemental outside the door...Boy, what a fun game!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 07 May 01 - 10:20 AM

Actually, our party tends to rely on my thief character to detect traps, since she has a +10 on that skill. Let's not forget that even a wand of detect traps can't always find the traps--it all depends on how high the difficulty level is set.
I've been charged with trying to de-Munchkin this campaign--we let Jason DM last week, and it resulted in us defeating a red wyrm with a mechanical castle and suddenly going from level 4 to level 7, getting a bunch of magic items, and acquiring a baby red dragon. (Jason's one of those "I use my +25 Sword of Slay Anything to defeat the ancient gold wyrm then resurrect it and make it my wizardly familiar" people.) I already managed to get rid of the dragon, but not before having him munch on some magic items.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 07 May 01 - 10:28 AM

Ah, D&D must be different from Caste of The Winds, because a Wand of Detect Traps will find them all, including the Hidden Glyphs. Did I mention on there, my name was Fyodor the Invincible Manticore's Bane?


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Subject: RE: Utter BS: Dungeons and Dragons
From: katlaughing
Date: 07 May 01 - 11:07 AM

My son used to play this endlessly. I haven't, but I do remember hearing about a few of the things you all have listed.

Borrowing from an Alfred Hitchcock story, with a bit of an adaptation, you could have the trap be a room lined with steel, which gets hotter and hotter, eventually roasting the hapless warriors or what have you for an Ogres' Bar-be-Que!

No one has mentioned quicksand...another useful trap of sorts.

Sounds like fun!

kat


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 07 May 01 - 11:29 AM

Let me say, as a Christian Dungeons and Dragons player, that those who think it's the work of the devil are one egg roll short of a pu-pu platter.

Don't forget oozing gunk that instantly corrodes whatever it touches. That was a biggie back in the 1970's when I played most of my D&D games. You can make a room they MUST pass, but they can't step on the floor, and give them a puzzle to solve -- like the chimpanzees that have to stack up the boxes to get to the banana suspended form the ceiling -- only in this case it's finding uncorruptable things to step on.

Alex


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 11:45 AM

That's an interesting point Matt. OK, people, 'fess up! What are your character's names and what are they?

Mine:

Garth Longreach of the Broken Chain. A Human Fighter, currently 13th level. He earned his additional name (of the Broken Chain) in the campaign against the slavers.

Rankin Dare Demonbane, half elf Bard, currently 12th level. He started out as a fighter-thief but I changed him into a bard as I became more interested in music myself. He was given the name Demonbane after he was released from captivity by Lloth, the Spider Goddess. She granted him limited power over lower level demons.

I've been playing them in one campaign for about 8 years now. We take the game rules seriously so advancement is slow and deliberate.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 07 May 01 - 11:57 AM

Nobody downloaded the MP3 I posted yet??

;-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 07 May 01 - 12:14 PM

Lol Brett. I had tons of names...I can't remember any except Fyodor. It's been a good 3 years since I played Castle Of The Winds, which is a computer role-playing game, less darker than D&D, and totally based on Norse mythology.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 12:20 PM

Actually Clinton, I downloaded it and listened to it. My kids have it and they have the rest of it as well. When I get home I'll see if I can find it and send it out to you.

It IS hilarious, mainly because we've all been there. In my world it is what I would consider D&D hell.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 07 May 01 - 12:23 PM

LOL!!

I'm pretty sure I was at the game where they recorded this thing!

LOL!!!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 07 May 01 - 12:46 PM

*grins* Okay, I'll 'fess up. I've got Raiya Damodred, human thief and Aurellia Sidavloras, elven mage. Those are the only two I'm running at the moment. And I'm going to download the mp3 right now.


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Subject: RE: Utter BS: Dungeons and Dragons
From: SeanM
Date: 07 May 01 - 05:24 PM

Oooh...more traps and such...

I was also always partial to Rust Monsters. Nasty little buggers that rusted and corroded any metal that touched them immediately... "Your leather armor starts dropping off" "But it's LEATHER! It CAN'T rust!" "No, the leather's just fine. The little rivets that hold it all together have seen many better days, though..." muahahahaha...

I love intelligent monsters as well. I proudly state that from my 6 years of running dungeons, I NEVER lost a dragon. Not through bending the rules, mind you. Just that they're supposed to be whopping great, super intelligent, spellcasting and resisting flying lizards. It always amused me when I'd hear people saying "YEAH! My third level thief just backstabbed and killed an ancient gold dragon!"

More traps, though? Another Grimtooth that I loved was a room with a giant pool of bubbling wax, with the coalescing vapor coating EVERYTHING in the room, including the small, non-railed bridge in the middle, and perhaps even more importantly, the Flint Golem guarding said bridge... If you don't see the problem, consider that wax vapor is highly flammable (it's what keeps candles burning, more or less), and then add in the steel swords striking the flint golem...

One of the old TSR modules (Tomb of Horrors) had some great traps too. One of my faves was a simple one that wiped out several parties - a black hole, roughly human sized, on a fresco as the mouth of a demon's face. You climb in, you die. Period. Body and all gear instantly destroyed. I'd one party that I very blatantly said "Look, it's a trap, you've lost two members already. Don't try climbing in. You'll be dead." Their response? "yeah, right. You wouldn't do that. ***ZAP***"

M


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Subject: RE: Utter BS: Dungeons and Dragons
From: Blackcatter
Date: 07 May 01 - 06:45 PM

You could always give them an STD from the "ladies" they enjoyed in the last tavern - that was always a good one years ago. - If you do it right, people think they're getting sick from something around them or a spell - yet it's a disease.

Teached them the possible consequences of ALL their actions in a game.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 06:54 PM

I guess I don't get it. When we started the game with the kids (they were 10, 12, and 13 years old) Doug and I set some ground rules. D&D is like TV and the movies in your mind. And in those mediums the heroes never (rarely) die. So we set one rule that the heroes would not get killed dead. They could go down to zero hit points but never any lower. Since I was in the party I could guide them out of a serious situation before we were overwhelmed. One exception to the rule was my characters. Garth and Rankin were expendable. The kids had to know that it could happen to their characters but they didn't have to experience it.

It made life interesting for Doug because he had to craft his dungeons in those days with the idea that they would be a challenge but still not end up with the party in tatters.

The result has been a group that works together pretty well. There are 5 players and we each have at least two characters. We aren't a party, we are an army! We call ourselves the Green Dragons Wanderers. Our battles get pretty complicated. We have plenty of stories and quips and quotes from those adventures. You can get a taste of it from my daughter's website, Click here.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 06:56 PM

Don't bother with the clickey. It takes you to the wrong place. I don't know how to get you to her page after all. Sorry.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Rollo
Date: 07 May 01 - 07:28 PM

The best traps are allways the simple ones... those you know they are there, but you cannot avoid them and just have to enter them... make the whole section of the tunnel the trigger. Let them enter a big hollow counterweight. the players HAVE to cross it. No way to block it, how do you block a stone weight of this dimensions? And what will happen? Maybe thousands cubic metres of water from a mountain lake sweep down the players into the pit of the kraken? Let the players find the lines marking the begin of the trigger section in the tunnel. let them find the water pipes. No chance to disable the device...

Or use psycology. Make offers the players just cannot resist... Like Red Cloud at the Fetterman Massacre. Around the corner a small band of goblins turns up. After the first shock they are quite aware that they will lose the encounter. They turn on their heels and flee... and followed by the players posse the little bastards cross a big cave, legging it to the other side at high speed. But hidden between the stalakmites, the goblin arrowers open fire as soon the players have entered the cave... and another group pulls the lever loosing a big heap of rocks, closing the entrance behind the players.

Or use combined trap systems! Yes, it is no problem to avoid the crossbow bolts automaticly fired out of the holes in the wall when the players come near the unholy shrine. And the players cannot await to see the statues lining the wall come to live when they enter the shrine. but the whole mumbo-jumbo is just to let the players forget the crossbow holes behind them... because in the moment the players enter the shrine to battle the animated statues the crossbows recharge and fire again...


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 07 May 01 - 08:12 PM

How do you play this? Is there a set game board? With game pieces? Or is it all pencil & paper stuff?


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Subject: RE: Utter BS: Dungeons and Dragons
From: SeanM
Date: 07 May 01 - 08:54 PM

Pencils, paper and imagination, Matt...

Oh. And twenty bajillion weirdly shaped dice, for thems that use them.

*sigh* Traps... another fave is the "Atlas" statue with the giant gold globe on top. The only approach to it is up a slick channel with what appear to be very flat corpses lining it... No reason to go near the globe, no reason to climb the channel, no reasons except greed. Muck with the statue, the ball falls in to the channel, and pancakes are served.

As to the 'No killing the mains' rule - it's good, to a point. However, some players will take advantage of this, and I'm all for punishing stupidity. "Hey, this remarkably dangerous looking liquid in a bottle marked 'Poison, kills instantly' looks good! I think I'll drink it!"

M


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 07 May 01 - 10:54 PM

You're right, Sean, but in those early days we used to have to push the kids to do anything. I used to tease them with, "What? Afraid to get your armor dirty?"

Generally I could guide them past the point of stupidity and into some fun action.

Now that we have two clerics in the party with Raise Dead spells we are less concerned with preserving the main characters lives. Instead we focus on keeping the clerics alive.

In the last eight years we have faced our own deaths several times. In the early days we "happened" to find enough money to pay a high level cleric to raise Garth. And one of our characters has been taken by the gods and raised to demigod status.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 07 May 01 - 11:09 PM

Dang! I want gamepieces, dammit! I want a little lead figure!!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Blackcatter
Date: 08 May 01 - 01:43 AM

Thank goodness percentile dice finally came out while I used to play it. - All those damn dice was really stupid. But I remeber my original basic set had chits. - yeah, like that's fun...

pax yall


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 08 May 01 - 06:34 AM

Any of you remember Chainmail? How about Wizards And Warriors? Judges Guild?


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Subject: RE: Utter BS: Dungeons and Dragons
From: A Wandering Minstrel
Date: 08 May 01 - 11:12 AM

There used to be a monster called a mimic that could make itself look like a door or a chest. when you touched it you stuck fast?

Ah Grimtooths how that takes me back, and the best spell was the hidden one about the rot-grubs in the book spine!!!

For those fun non-fatal moments a girdle of gender-changing can be a surprise :D

Don't waste your money on the movie of the same name!


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 08 May 01 - 11:35 AM

Since many of the players are adolescent or just-post-adolescent males, one of my favorite traps was a harpy with a gigantic diamond between its breasts. They had to roll against something (intelligence?) as to whether or not they'd try to cop a feel, and if they did.... Harpy grabs horny (UK: randy) player and disappears to another plane. Poof. Goodbye, mr. sexpot.

Alex


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 08 May 01 - 11:40 AM

Ah, gender bending! My younger daughter's character was changed from female to male about 5 years ago. Shortly after that we backed out of that section of the dungeon. She played that character for all that time and only last year did we learn that the next room held a charm to reverse that spell.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 08 May 01 - 02:44 PM

Wow, you guys are all kinds of devious, aren't you? *grins* I'll have plenty of good traps for our heroes come Saturday.
As for killing off main characters--it's happened to our party, but not frequently. There've been a couple of times when I'm pretty sure one or two of us should've kicked the proverbial bucket, but our DM tends toward mercy. It all depends on who you've got playing, really--we've got a fairly mature group for the most part, so we usually go with adventures that are challenging but survivable. Playing with younger kids, I'd definitely keep main characters alive. And, after all, it is supposed to be fun. When people start taking it all hyperseriously, it's no longer fun, at least for me.


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Subject: RE: Utter BS: Dungeons and Dragons
From: MMario
Date: 08 May 01 - 02:51 PM

I would have died recently - except I got really ticked off when the bugbear I was fighting turned out to be a shape-changed dragon ; and kinda lost my temper - and reversed all the healing spells I could think of - WHILE on the dragons back!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 08 May 01 - 02:52 PM

I'm enjoying this thread very much! In my first and so far, only, D&D my character was Lyrra, a 20-yr-old bard. she carries a couple of mysterious magical jewelled items with her and, of course a lyre.

As a first-level, she didn't get to do much in the game except tag along and be part of the concensus discussions. But she made friends with a wizard who gave her some of the spells from his spellbook, and she picked up some treasure, which will come in handy in the future. She also was made a level Two at the end of that adventure.

Getting to play a D&D was a dream come true for me. I enjoyed it emmensely.

Traps? Hmmmm...

The glowing green goop-creatures we ran into in one of the caves tended to dissolve any living flesh like acid. Unfortunately they also tended to follow whoever came too close to them. Fortunately they could be out-run if you were fast enough! Two of us died in the skirmish. Fortunately the Cleric was able to eventually bring us back to life.

For the battle with the green globs, we *did* use figurines to represent us and pieces of green paper were the globs. Proximity was important. The DM placed the figures and paper bits, and we all threw dice to see how close the creatures came to us and to what percentage the warriors/fighters in our group would damage or vanquish the green glob(s) they elected to fight.

I'm looking forward to the next D&D very much!

BTW, thanks for this thread. I'm having a horrible time right now and this cheered me a bit...

~ Jande


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 08 May 01 - 02:54 PM

What's really fun is to play a bad character as long as you don't make a habit of this. Doug once assigned me the task of playing a lawful evil fighter-thief. My task was to get the treasure away from the party.

I was the guide to lead the party to the dungeon entrance and once there I let them "persuade" me to help out. I always seemed to hold back in the fighting and let the party absorb the damage. Then on the way out I stole the item from the person carrying it and slipped into an alcove covered by an illusion.

In our campaign all party members are expected to be of good alignment. This is yet another TV/movie rule. Good guys always win. Bad guys do not. We had a friend who wanted to sit in on a game. He brought a chaotic evil cleric. Early on he found a magic shield which turned out to be a shield of missle attraction. He couldn't get rid of it. It proved to be his death. Of course one of our dwarves took the shield and tried to use it. He played through two modules before he figured out that the shield was cursed.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 08 May 01 - 02:54 PM

I've played all of the above Naemason... And Gamma World and Traveller and a bunch of others as well!

Do you remember the Wizards And Warriors TV show??

LOL!!

Hey matt!?! I got a whole BOX of wee lead guys that I'm looking for a good home for... Interested? I could dig up the manifest...

;-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 08 May 01 - 03:06 PM

We tend to stick with good or neutral alignment--we had an evil cleric once, but no one knew she was evil. (Sometimes it can be fun to keep OOC knowledge to the same level as in character knowledge; it makes for some interesting situations.) Chaotic/Neutral/Lawful can go virtually any way with our crew. The thing that annoys me is that we've got one guy in our group who always plays his characters pretty much Neutral/Neutral regardless of what the actual alignment is. (i.e. Danny's characters just go out and loot whatever they can find.)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 08 May 01 - 03:28 PM

Alignment... Geeze... that's one of the reasons I quit playing D&D in favour of GOOD game systems...

My favourite is currently a %Die And Pray system that I invented one night on the fly... No character stats in front of the players, the basic stats in front of me... and when ya wanna try something, roll %Dice and Pray!

That said, ANY game system can be a good game with a good group of people to play it with...

;-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 08 May 01 - 03:29 PM

I didn't give my charactor a name. When it was my turn, would tell me, not my charactor. But he was a Winged Folk Magic User at level 9. He had lots of cool stuff as well. His alignment was chaotic good. Should we be listing off our chactors numbers?

So MMario, you must have an evil cleric, right? I can't think of anyone else who can reverse healing spells. As for me, they wouldn't even give me healing spells to begin with. Then when you almost die, you can't cast an attacking spell? What else have I got? (okay, there other spells out there).


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Subject: RE: Utter BS: Dungeons and Dragons
From: sophocleese
Date: 08 May 01 - 03:50 PM

Years ago I played Call of Cthulu. It was great fun but I'm having difficulty remembering all the things. One thing that was neat was having one guy's Dreamlands character killed abruptly by walking into a cave. No second chances, no first chances, just gone right then. Nobody followed him. We did have a priest who managed to completely screw up basic first aid on some bystander. As far as we can tell while leaning over the wounded man to bandage a broken arm he probably put his knee through the guy's chest. OOPS! So much for learning anything from him.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 08 May 01 - 03:59 PM

Clinton! OH YEAH I'm interested!!!!


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Subject: RE: Utter BS: Dungeons and Dragons
From: SeanM
Date: 08 May 01 - 06:13 PM

LOL... alignment problems...

One goround, our group decided to just play a silly "All Evil" game. We ditched our paladins and "Clerics of the Realm" and drafted up a pack of thieves, brigands and assassins... I personally wound up with an Assassin/Illusionist.

One of our characters opted to play a Lawful Good Paladin, there to "show us the error of our ways and convert us all over". He'd been getting kind of squirrely lately in real life as well, having just converted to his version of Buddhism and veganism and generally trying to convert all of us as well.

He lasted three days. My character finally got him (and won the $5 bet as to who would be able to take him out). Our party went on to the heights of silliness, eventually carving a country of our own out of an 'orc nation'. Great fun.

This almost inspires me to make it out to the next game convention going on... Gee, I wonder what they've done in 3rd edition that's different from the old original AD&D rules I'm used to?

M


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 08 May 01 - 06:26 PM

Biggest diff in 3E is that you roll up instead of down. Obviates negative numbers, which will help the younger players a great deal.

As a DM, I never let chaotic characters go on expeditions. My reasoning was that they would be too chaotic to fit in with a group at all, make group decisions, etc.

I was leary about letting Evil characters go, but there wasn't a sound technical reason against it as in the case of Chaotics.

What is a DM to do with a group of evil characters? Send them on an expedition to a monstery? Most of the wild ghoulies and such in the monster manual are evil. The point of D&D is to create a reenactment of a sort of fantasy-novel-like battle between good and evil in such a way as you can feel like you're part of the story, and not just reading it.

Although from time to time something like SeanM's all-evil party sounds like a fun break from the ordinary.

I disagree, Naemanson, with your assertion that the idea of a good-aligned party is based on TV/movies. It's based ultimately on Lord of the Rings and other books of that genre. Books in which the evil guys win are only really satisfying reading for evil people.

Alex


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 08 May 01 - 06:29 PM

sorry; MONASTERY not "monstery". stupid fingers.


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Subject: RE: Utter BS: Dungeons and Dragons
From: SeanM
Date: 08 May 01 - 06:34 PM

Our EEEEEvil party was mostly lawful and neutral evils, I was the only Chaotic, and I was Chaotic Neutral (now THAT's an ugly alignment).

Our DM tried to start us on the basic "Kidnapped town elder, town pays to get him back." We took the advance, claimed we needed more to outfit a ship for the expedition, took the money, hired mercenaries, sacked the town and never looked back.

I think it actually shocked the DM.

In theory, we were supposed to head off into the mountains to fight some vaguely Nordic-esque barbarians for the Elder, who apparently was in on the deal. In reality, we wound up buying a ship with the spoils of our first raid, and turned pirate. I'll credit the DM - he didn't coddle the party. We had several deaths that we got raised, and lost one or two party members permanently (can't resurrect thems that is imprisoned, and the general party theory was "more loot for us!"). We survived mostly through a mixture of being in aggregate a bit quicker thinking than the DM, as well as some fairly lucky breaks within the rules.

I don't recommend it for everyone - there's a certain level of restraint and care a DM has to exercise that isn't found in basic dungeon crawls - but evil CAN be fun, and I'd much rather know people are getting it out of their systems in a fantasy world rather than taking it out on the real world.

M


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 08 May 01 - 06:36 PM

I'd much rather know people are getting it out of their systems in a fantasy world rather than taking it out on the real world.

Aye!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Philibuster
Date: 08 May 01 - 06:59 PM

A favorite of mine has been that as a character steps through a curtain, he ends up in a large ball room that looks mysteriously like a chessboard. Depending on which square he stepped in on, he finds that he can only move like the corresponding power piece. On the other side of the board, a "black piece" appears, of the same type. The player cannot leave (via the other side of the board), until the black piece has been destroyed. Naturally, this requires lots of teamwork, and with some work and special detail applied to creative uses of weaponry, can be very amusing and take the entire night to figure out.

I just got a copy of the first edition "Temple of Elemental Evil" and have been busy taking lessons from Gygax on being evil. I haven't been able to find anyone to play with in a long time though, since most of my friends moved away. The local group lets the game control their lives, literally. Its ALL they ever talk about. And their munchkins besides.

Anyway, the radio should be coming on in a moment, so I need to stop my ranting and get Realplayer open.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Rollo
Date: 08 May 01 - 07:17 PM

Don't take these alignments too seriously! They are just a help for the player to decide wich way his charakter would react in a certain situation... no more. For sure a chaotic charakter can be a loyal and helpful member of a party. He just decides it is the right thing to support the others, or he just likes them bunch, or it helps him to follow his private aims... An evil charakter also can be a valuable member of a party... as long his own private interests have the same goal as the rest of the group... no problem in this. Being evil doesn`t automaticly mean this charakter will kill everything and everyone in sight... but that he will normally act greedy, selfish and without scruples.

And having a party with very differing alignments adds spice to the roleplay, for the players have to communicate a lot between the charakters in order to check positions over and over.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 08 May 01 - 08:01 PM

Matt...

PM coming your way re: the miniatures...

;-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 08 May 01 - 08:05 PM

The list of miniatures I have can be found at this URL

http://messageboard.fandom.com/Ringbearer/ubb/Forum11/HTML/000007.html

I'll PM this as well...

;-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 08 May 01 - 08:08 PM

Alex, I always understood chaotic good or evil to mean that you don't need to for somebody to attack you to attack them. You don't attack for the fun of it. Sawful as I understand means you won't attack somebody unless they attack first. I don't see why a DM would be so picky about someone chaotic as much as mixing good and evil in one party.


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Subject: RE: Utter BS: Dungeons and Dragons
From: GUEST,jim
Date: 08 May 01 - 08:56 PM

I don't think I've seen so many ex- (& current)D 'n D'ers even in a D 'n D news group. Just shows how folk music and gratuitous violence go together.

As to traps; well the wands and spells of detect traps do tend to negate most of the best ones. How about the 'little girl' ploy?

A little tot about 6 years old turns up with a mega 'Charm' spell (no resist possible) She HATES violence but loves to play and dance. All characters throw away all their nasty pointy, hurty things and dance along for A G E S!! All the other creatures that are met - orcs, goblins, trolls, dragons, liches etc also join in. after a while the little girl gets bored (as little children do) and waltzes away shortly afterwards the 'charm' wears off and your characters find themselves tangoing with Asmodeus or (more likely) Grog, warleader of the Broken Tooth Orcs or whoever - Oops where have I left my +4 Orc Slayer sword, etc etc. What fun!!!


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Subject: RE: Utter BS: Dungeons and Dragons
From: Blackcatter
Date: 08 May 01 - 09:38 PM

We more or less ignored alignments - most peopel in the group tended to play a larger than life version of themselves anyway.

We always figured that the difference between Lawful and Chaotic was that a Lawful character would nearly always follow whatever laws the locals practiced, where the Chaotic stuck to his own code. - For a SF version try the Federation vs the Klingon Empire - although the Feds seem to be pretty fluid when it counts.

I occasionally played an evil character within a group - it was fun and of course the rest of the group was rarely aware of my alignment. Just the DM.

I grew up in rural South Florida and my best friend and I would travel around and find people to play - He was a reknowned DM and so we often worked out a bit of fun on the people we played with. It added an extra element of interest and really screwed with the minds of the others.

When I DMed, I would occasionally send the players to different times in Earth History - One local was a hidden Nazi missle base near Candy, Ceylon.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Chip2447
Date: 08 May 01 - 11:57 PM

I've been playing since about `79' or so, and one of the most devious traps that I've ever seen consisted of a long tunnel that was a few feet below the level of the passageway that the players are currently using, IE the players have to descend a few steps to enter this part of the tunnel. Inside the tunnel the air is mainly carbon dioxide causing torches and players to flicker and die. The trap comes in the form of the vaulted roof of the tunnel containing not Co2 but methane. If the players think that by raising their torches they will get to the better air above the carbon dioxide then they get a big boom, if not then they pass out and die in the dark. The beauty of something like this is that it is not 'officially' a trap.

You could also have a wizard in disguise selling frozen meat. This is good because the second night out the adventurers can have fresh meat for chow... The problem is that the meat is in reality, troll meat. And will regenerate into pissed off troll(s) while the adventurers are sleeping.

BTW...My current character is Sir Justin Thyme, Knight Protector of Chappalton Island, 13th level human thief, Thieves guild founder and guildmaster of the Chappalton Island Thieves Guild, Spymaster and advisor to Baron Warren, and Lady Lantha the high priestess, Master jeweller, Innkeeper and Patron of the arts.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Grab
Date: 09 May 01 - 09:15 AM

I remember a Dragon article many moons back about traps which had the idea of a "wringer" trap. Unlike normal squishing traps, this one rotates the room a section at a time whilst squeezing the walls and ceilings (a fairly arbitrary difference when they're rotating!), so the overall effect is of wringing out a cloth. Nasty to get out of. Either have the entire corridor do it, or have a kind of quick "pulse" that runs down the corridor which they have to jump through/time carefully to avoid/block up/whatever.

A "rubber bridge" is an interesting one - I thought it up, but never got to use it. Every step on the bridge/corridor, the flagstone twangs down into a "bungee-jump" down into the pit below (where reside things with teeth!) for a couple of seconds, then yanks them back up. Getting across that would be fun - each step involves a plummet down, fight stuff off, then get hoicked back up again. You come back up at speed, so you need to make sure nothing's poking out the side of the flagstone on the way up, or it gets squished! (and jumping out of the way is likely to land you on another flagstone!) To make it more fun, say that the flagstone works out the weight of whatever's on it when it falls to judge how hard to pull back - then if one member steps/falls off the flagstone, you can't just get them onto another one to get out, cos the flagstone won't have the power to rise back. And if a monster gets onto the flagstone while you're down there (or grabs hold of it as you rise out) then again the flagstone won't rise, and you'll have to fight it off to get back. Be fun for the party to work out a strategy to get across with the minimum of damage, and maybe add a bonus in the pit (in the remains of previous adventurers!) if they work out a way to get down there, kill the monsters, and get out again.

Graham.

PS. Not D&D, but I've got a load of Warhammer 40K figures (lead and plastic) stashed at home, so if anyone in the UK (especially near Cambridge) is interested, let me know. If not, sometime in the future I'll end up dumping the lot at my local Games Workshop. Lots of Genestealer and Imperial Guard figures, including a lot with extra details/scratch-building, and some other stuff. Most are part-painted but not finished.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Les from Hull
Date: 09 May 01 - 09:46 AM

Oh dear. Yes I must confess that I've done all this (and in some cases, more). We must've been among the first players on D&D in the UK, back in the days of the three books in the wood-effect box. Then we played most of the other games that came onto the market.

We certainly enjoyed 'Pendragon' a lot. I GM'd it for a long time and it has a very satisfactory mix of adventuring and slow but steady character development (including marriage, castle-building etc) that seems ideal for folkies, especially as it could include adventures that develop like the old ballads. I dom't know if it's still available though.

I even wrote a historical role-playing game based on the Royal Navy of the Revolutionary and Napoleonic Wars.

Les


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Subject: RE: Utter BS: Dungeons and Dragons
From: Caitrin
Date: 09 May 01 - 10:53 AM

Third edition rules are what we're playing by now--I like the "rolling up" system much better. It makes a lot more sense to me, personally. There's also an initiative bonus with warriors and certain dex levels. Oh, and rogues get bookoos of skills. :) Wizards get some pretty nifty new spells, too. Still no +25 Sword of Slay Anything, though. :) It's still D&D.
Have any of you ever tried any of the White Wolf games like Vampire or Werewolf? I've played a bit of both, and I like D&D much better.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Gervase
Date: 09 May 01 - 11:09 AM

Blimey Les - I remember those, with their dreadful artwork, and the supplementary booklets that followed. Sadly the box fell apart years ago, but I'm sure I've still got some of the books around. I know I've still got some of the original multi-sided dice in luridly-coloured cheapo plastic. And stacks of graph paper in a box-file. Good grief - this is turning into a trip down memory lane...
Any D&Ders here ever try Empire of the Petal Throne? It came out around 1976, and we'd play it compulsively at school - a terrific evocation of a complete world with a very Eastern slant. Quite addictive.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 09 May 01 - 11:12 AM

Anyone here going to Origins this year (July)?

James and I are thinking about it...

~ Jande


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Subject: RE: Utter BS: Dungeons and Dragons
From: Matt_R
Date: 09 May 01 - 12:07 PM

You could always have THE SWAMP SONG trap! A nice little room where music sounds are playing...a nice harmonica wailing...then they get in there and BAM the door slams and THE SWAMP SONG begins. Who will be left standing? HA HA HA!!


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 09 May 01 - 02:30 PM

I always thought of "chaotic" as being sort of a description of the character's motivations. They just do things on impulse. WHereas lawful characters have a sort of inner guiding rule (be it evil or good) that they adhere to.

Of course the whole thing is a continuum, not an on/off sort of thing.

Alex


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 09 May 01 - 03:55 PM

Is there a clear definition for chaotic and lawful in a D&D book? There's 3 different interpetations here!

Caitrin, I also use to play Champions. That's more modern superhero's like charactors out of comic books. Cool super powers can be lots of fun! But I still like D&D better.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Clinton Hammond
Date: 09 May 01 - 04:02 PM

Another Champions player here... actually I used the HERO system for all my gaming for a long time... I much prefer the concept of character CREATION over generation any day... the fantasy Hero game I ran using The temple of elemental evil from Greyhawk still comes up in coversation, so say the people who played in it... talk about 3 good years of gaming there!

:-)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 09 May 01 - 04:17 PM

I have the Third Edition open before me and I'm just reading the descriptions. Briefly from pages 89-90,

Chaotic Good, "Rebel"

Chaotic Neutral, ""Free Spirit"

Chaotic Evil, "Destroyer"

~ Jande


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 09 May 01 - 04:57 PM

" Chaotic Good, "Rebel": A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right, but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, though good, may not agree with that of society. Sovliss, a Ranger who waylays the evil baron's tax collectors is chaotic good.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Chaotic Neutral, "Free Spirit": A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty, but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. The chaotic neutral character does not intentionally disrupt organisations as part of a campaign of anarchy. To do so he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). Devis, a bard who wanders the land living by his wits, is chaotic neutral.
The common phrase for Chotic neutral is "true neutral".
Remember that the chaotic neutral charachter may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because itrepresents true freedom both from society's restrictions and from a do-goooder's zeal.

Chaotic Evil, "Destroyer": A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any group he joins or forms are poorly organised. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as it takes to topple or assassinate him. The demented scorcerer pursuing mad schemes of of vengeance and havoc is chaotic evil.
Chaortic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but of the order on which beauty and life depend."

~ from the Official D&D Core Rulebook, Third Edition.

~ Jande


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 09 May 01 - 08:43 PM

Thanks Jande! Can you give us the same for lawful now? Just asking!

Alex, why wouldn't you take a chaotic good charactor as a DM? It still doesn't make sense.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 10 May 01 - 08:29 AM

Benjamin: I'd love to! If you don't mind waiting until tomorrow (Friday). I'm just about to leave to go into town for the day.

Also, I made a mistake in the Chaotic Neutral part it should read:

"The common phrase for chaotic neutral is "true chaotic"." Not "true neutral".

Sorry. I'm somewhat dyslexic and I missed a few typoes there...

~ Jande


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Subject: RE: Utter BS: Dungeons and Dragons
From: mousethief
Date: 10 May 01 - 02:18 PM

Benjamin, did you read how I was interpreting "chaotic"? Under my interpretation, a "chaotic" person would not volunteer for a group activity.

I see I was interpreting it a little too strongly, and in future I wouldn't be so uptight.

Alex


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Subject: RE: Utter BS: Dungeons and Dragons
From: Naemanson
Date: 10 May 01 - 06:57 PM

We tend to take alignment a little loosely but there are times when it flares up. As in any group you have people who are selfish (neutral) and those who are anal (lawful) and those who sway erraticly between those extremes (chaotic). It truly adds to the group dynamic to have a complete mix.

There have been times when my chaotic fighter wanted to threaten a prisoner with torture (with the full understanding in the party that it was a bluff) and the lawful cleric wouldn't stand for it. We have even gotten into fights, full combat within the party, to decide an issue.

By the way, it has always been my contention that you couldn't tell the difference between a lawful good cahracter and a lawful evil one without studying the action of each one.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 10 May 01 - 08:47 PM

Jande, for chaotic neutral I always used the terms true neutral or pure neutral. I've never heard true chaotic. Interesting!

Alex, it all makes perfect sense now. Sorry, I guess I missed your interpretation. Sorry!


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Subject: RE: Utter BS: Dungeons and Dragons
From: GUEST,Caitrin @ home
Date: 10 May 01 - 10:17 PM

We also threw in a "neutral" in between chaotic and lawful, using it to mean someone who would follow the rules when it suited him, but not always. Basically, someone who didn't have the "let's stick it to the man" attitude that often goes along with chaotic characters, but not someone who necessarily followed the law, either.


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Subject: RE: Utter BS: Dungeons and Dragons
From: Blackcatter
Date: 11 May 01 - 01:23 PM

There's a few friends around here who are D&D players from long ago (at least 10 years back) and we were thinking of putting together an occasional "nostalgia" game. I'd like to check out the 3rd Edition changes but I have little interest in buying new rule books.

If the rules are a bit easier - it'd be nice to try and use some of them.

Is there any place on the net where I'd get a taste of some of the new rules?

Thanks in advance!

pax yall


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 11 May 01 - 04:00 PM

Hi Blackcatter!

You could have a look at the Wizards of the Coast site. Sorry, but I haven't checked it out for that yet.

Or you could do a search on the net for

D&D

D&D third edition

Core Rulebook I Third Edition

etc.

Good luck!

~ Jande (who is now fooling with her web page instead of typing in the stuff she promised to this thread --but blame Hesperis, heheh!)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 11 May 01 - 07:33 PM

BTW. Cait...

How did the Engineer get in there?

~ Jande, (who is typing up the "lawful" stuff now)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 11 May 01 - 08:32 PM

Okay here's the Lawful ones you asked for:

"Lawful good, "Crusader": A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Alhandra a palisin who fights evil without mercy and who protects the innocent without hesitation, is lawful good.
Lawful good is the best alignment you can be because it combines honour and compassion.

Lawful Neutral, "Judge": A lawful neutral character acts as law, tradition, or a personal code directs her. She may believe in personal order and live by a personal code or standard, or she may believe in order for all and favour a strong organised government. Ember, a monk who follows her discipline without being swayed by the demands of those in need, nor the temptations of evil. is lawful neutral.
The common phrase for lawful neutral is " true lawful".
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Lawful Evil, "Dominator": A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard to whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity or life. He plays by the rules, but without mercy or compassion. He is comfortable in a heirarchy and would like to rule but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loathe to break laws or promises. This reluctance is partly because of his nature, and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos such as not killing in cold blood ( but having an underling do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. The scheming baron who expands his power and exploits his people is lawful evil.
Some lawful evil people and creatures are committed to evil, with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil."

~ from the Official D&D Core Rulebook 1, Third Edition.

~ Jande


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Subject: RE: Utter BS: Dungeons and Dragons
From: Benjamin
Date: 11 May 01 - 09:19 PM

So lawful good charactors are female and the lawful evil are males. Interesting. I'll never trust another guy in D&D again! (kidding!)


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Subject: RE: Utter BS: Dungeons and Dragons
From: Jande
Date: 11 May 01 - 10:06 PM

LOL!

Yeah, I thought that was rather unusual touch.

The book is divided differntly than the order we're looking at the alignments. it lists all the "goods", then all the "neutrals", then all the "evils". While we are comparing the "Lawfuls" and the "Chaotics".

~ Jande


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Mudcat time: 27 April 6:23 AM EDT

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