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BS: Games for a pirate party

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mouldy 18 Jun 04 - 02:49 AM
sian, west wales 18 Jun 04 - 04:32 AM
sledge 18 Jun 04 - 04:48 AM
Geoff the Duck 18 Jun 04 - 06:22 AM
DMcG 18 Jun 04 - 07:40 AM
sledge 18 Jun 04 - 09:22 AM
Rapparee 18 Jun 04 - 09:24 AM
sian, west wales 18 Jun 04 - 09:34 AM
Charley Noble 18 Jun 04 - 10:04 AM
GUEST 18 Jun 04 - 10:13 AM
Mr Red 18 Jun 04 - 11:53 AM
Blackcatter 18 Jun 04 - 12:38 PM
Eric the Viking 18 Jun 04 - 01:38 PM
Mudlark 18 Jun 04 - 03:54 PM
GUEST 18 Jun 04 - 03:56 PM
Clinton Hammond 18 Jun 04 - 05:11 PM
GUEST, TheBigPinkLad 18 Jun 04 - 06:00 PM
Mr Red 18 Jun 04 - 06:50 PM
The Walrus 18 Jun 04 - 07:28 PM
GUEST,.gargoyle 18 Jun 04 - 11:34 PM
GUEST,.gargoyle 18 Jun 04 - 11:36 PM
LadyJean 19 Jun 04 - 12:01 AM
mouldy 21 Jun 04 - 03:01 AM
GUEST,.gargoyle 21 Jun 04 - 06:56 AM
GUEST,.gargoyle 21 Jun 04 - 03:09 PM
Cool Beans 21 Jun 04 - 08:30 PM
Charley Noble 21 Jun 04 - 08:56 PM
GUEST,.gargoyle 22 Jun 04 - 04:33 AM
Geoff the Duck 22 Jun 04 - 04:49 AM
mouldy 23 Jun 04 - 04:42 AM
GUEST,.gargoyle 23 Jun 04 - 04:59 AM
GUEST,.gargoyle 23 Jun 04 - 11:24 PM
GUEST,.gargoyle 24 Jun 04 - 04:56 AM
GUEST,.gargoyle 25 Jun 04 - 02:57 AM
Roger the Skiffler 25 Jun 04 - 04:01 AM
GUEST,.gargoyle 25 Jun 04 - 08:36 AM
GUEST,Wotcha Piratically in Italia 25 Jun 04 - 03:53 PM
GUEST,.gargoyle 26 Jun 04 - 03:46 AM
GUEST,.gargoyle 27 Jun 04 - 01:07 AM
JohnInKansas 27 Jun 04 - 06:35 PM
GUEST,.gargoyle 27 Jun 04 - 10:42 PM
Chief Chaos 28 Jun 04 - 02:08 PM
mouldy 01 Jul 04 - 03:33 AM
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Subject: BS: Games for a pirate party
From: mouldy
Date: 18 Jun 04 - 02:49 AM

The last of the offspring (Ruth) turns 18 in 2 weeks, and is having a kids' style fancy dress pirate party. (I wonder how many Johnny Depp clones will turn up?) We have the jolly roger flags, bunting, party loot bags and inflatable parrots. I believe one of her mates has got hold of jolly roger balloons. One of the mums is doing a 3D pirate cake.

I need ideas for kiddy games which are going to be fun for student types too. These need to be playable after the consumption of alcohol! She did say she was going to try and do a live "Pop Up Pirate". (They don't want "pass the parcel"). There may be one involved pinning something onto Johnny Depp...   the lifesize cardboard figure of Legolas in her room is now sporting a pirate hat and a cutlass, suspended from a baldric improvised out of loo paper.

I have it planned - the party is from 2pm, and by the time they have got bored and traipsed across the road to the pub there will still be time for me to have a leisurely clear up.

Andrea


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Subject: RE: BS: Games for a pirate party
From: sian, west wales
Date: 18 Jun 04 - 04:32 AM

Spin the Bottle of Rum? (Yo Ho Ho and ...)

sian


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Subject: RE: BS: Games for a pirate party
From: sledge
Date: 18 Jun 04 - 04:48 AM

Tell them to dig for buried treasure/alchohol, by the time they find anything thats your vegetable patch taken care of :-)


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Subject: RE: BS: Games for a pirate party
From: Geoff the Duck
Date: 18 Jun 04 - 06:22 AM

Unfortunately, sledge, Mouldy's veg patch is likely to be full of vegetables, so that idea might be counter productive.
Certainly a "Stick the Eyepatch" game should work.
Alternatively - if we are talking "Pirates of the Carribean" how about seeing if you can find one of those jointed cardboard skeletons to stick "something" on (maybe a cutlass?)
Quack!
Geoff.


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Subject: RE: BS: Games for a pirate party
From: DMcG
Date: 18 Jun 04 - 07:40 AM

A friend used to run a 'Pirates in the Park' party when his daughter was quite a bit younger - maybe 10 - but the highlight was a pirate boat race, over land. Essentially several 'boats' were built in which several people could stand one just behind the other with their feet out the bottom and, on a given signal, they raced. It's more difficult than it sounds!


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Subject: RE: BS: Games for a pirate party
From: sledge
Date: 18 Jun 04 - 09:22 AM

Back to the drawing board then :-(


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Subject: RE: BS: Games for a pirate party
From: Rapparee
Date: 18 Jun 04 - 09:24 AM

Well, with looting, rapine, and burning out of the picture, about the only thing left real pirates did is drinking. Ah well, the good old days are gone forever, I guess....

How about seeing who can most the most gold-wrapped chocolate "coins" from a pile dumped into a box by sucking them up against a soda straw? Or getting them out of a box with a small hole in the top by using a pair of chopsticks?

If you have the proper equipment, a fencing match is always good. Don't do it without masks, foils, gloves, and (at least) fairly heavy sweatshirts, though -- and it helps to know what you're doing. A "swordfight" with those foam swimming rods, or with something similar (soft and fairly unwieldy) can be fun as well.

For a jolly good time you can't beat a good old watergun fight, though.


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Subject: RE: BS: Games for a pirate party
From: sian, west wales
Date: 18 Jun 04 - 09:34 AM

Ooo! Ooo! I've got one!

Two people lie on the ground side by side, but head-to-feet (one head at the end where the other's feet are,yes?) and EYES CLOSED. Then the game is that everyone else stands around in the circle and the one of the two in the middle gets whacked(with pirate club or sword or whatever). Whoever gets whacked has to sit up and try to catch the culprit doing the whacking.

The thing is: one of the people lying down actually has the club (rolled up newspaper usually) and is swatting the other guy, and the other guy doesn't know this! And the guy who's doing the swatting has to sit up and accuse people too, just for realism.

Heck. This is a lot funnier than it looks in writing...

sian


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Subject: RE: BS: Games for a pirate party
From: Charley Noble
Date: 18 Jun 04 - 10:04 AM

We always made up a treasure map, singed the edges and added some ketchup, and then stuffed it into an old bottle. There would be various "stations" that had to be found, with detailed instructions/puzzles at each one on how to find the next station. At the final station was a buried box stuffed with foil-wrapped chocolate coins. Sometimes a compass was required, and advice on how to "pace" a distance. It also helps if someone is familar with local landmarks, like "where the well-house used to be."

This may be hard to do in suburbia, but we sometimes did the same thing inside a building.

Cheerily,
Charley Noble


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Subject: RE: BS: Games for a pirate party
From: GUEST
Date: 18 Jun 04 - 10:13 AM

"hide the booty" is right out then, correct?

And I suppose likewise - "Grapple the figurehead"


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Subject: RE: BS: Games for a pirate party
From: Mr Red
Date: 18 Jun 04 - 11:53 AM

with all that bunting and frollicking you think they want suggestions -

spot the spoonerism?

Ducking for apples

pass the ballon (with dropping them)

I suppose singing shanties is uncool...............


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Subject: RE: BS: Games for a pirate party
From: Blackcatter
Date: 18 Jun 04 - 12:38 PM

Have them pillage the neighbors!


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Subject: RE: BS: Games for a pirate party
From: Eric the Viking
Date: 18 Jun 04 - 01:38 PM

A three wooded leg race! speak like a pirate competition.Hook a duck.(Not Geoff)


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Subject: RE: BS: Games for a pirate party
From: Mudlark
Date: 18 Jun 04 - 03:54 PM

Walk the Plank used to be a favorite, if I remember. Everyone but the sucker is in on this. You stand them on a plank, blindfolded, then tell him (rarely do girls go for this!) the plank will be lifted as high as possible. Everyone else takes a hand in lifting the plank...with much huffing and carrying on about how high it's getting, and watch your balance!, etc. All the while lifting the board no more than an inch or 2 off the ground. Well, as Sian says, it's funnier in practice than in the telling.

If you live in a neighborhood, a house to house hunt for things (pirate-y things) on a list will get them all out of your hair for a while, at least. If you make the list hard enough, you may never see some of them again.


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Subject: RE: BS: Games for a pirate party
From: GUEST
Date: 18 Jun 04 - 03:56 PM

Spanking games. :)


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Subject: RE: BS: Games for a pirate party
From: Clinton Hammond
Date: 18 Jun 04 - 05:11 PM

Winnipeg... my favorite pirate game...

Gonna serve "Blow-Me-Down"? 1/3rd Rum... 1/3rd Gin... 1/3rd GUN POWDER!

LOL

Thow dice...

Draw tatoos on each other...

Sing dirty songs...

All stuff I'm sure real pirates did with their few 'off' moments


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Subject: RE: BS: Games for a pirate party
From: GUEST, TheBigPinkLad
Date: 18 Jun 04 - 06:00 PM

Each kid balances a pie on their head and runs a 10-metre course ... oh, hang ion ... that's a pie race party ...

biddum chuuuurrrrr!


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Subject: RE: BS: Games for a pirate party
From: Mr Red
Date: 18 Jun 04 - 06:50 PM

No that's a Pie on ear race and where are they gonna find chuck wagons in the 21st century?


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Subject: RE: BS: Games for a pirate party
From: The Walrus
Date: 18 Jun 04 - 07:28 PM

If the weather is warm enough, how about placing a kiddies' infatable paddling pool on a 'crash mat' of some kind and fill with water.
Rig a plank on boxes over the pool and have pairs of the guests beat seven colours of good-for-the-roses out of each other, etither with foam sword/clubs or feather pillows until one falls in.
Run it as a knock-out with some sort of escalating prize (or penalty) for eliminated at each level.

Walrus


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 18 Jun 04 - 11:34 PM

re: kiddy games ...after the consumption of alcohol

I suggest that you first look to:
New Games Book
and
Cowtails and Cobras

Both from the New Games foundation and two of my ready standbys.

On the older bookshelf you can find:
The Big Fun Book, Greenberg Publisher 1940
Games for All Occasions Chicago, Brwer and Barse Co, 1909
The Big Fun Book, Garden City Books, 1940

Sincerely,
Gargoyle

Play hard, have fun, be safe!


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 18 Jun 04 - 11:36 PM

Within the books....IMO...."Hunker Hoosher" would be a must for (active, competitive, boy-type) pirates.



Sincerely,

Gargoyle


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Subject: RE: BS: Games for a pirate party
From: LadyJean
Date: 19 Jun 04 - 12:01 AM

At the S.C.A's annual Pensic War one of the camps is a Pirate Ship, called the Ravenspittle. Another camp, St. Gabriel's is all pseudo nuns.
The Mother Superior tried very hard to make the pirates change their wicked ways. Finally, she warned them that if they didn't give up their life of crime a monster would come out of the sea and attack the ship. Sure enough, that night, a Giant Squid came up from the road outside the camp, and attacked the Ravenspittle. It takes 15 people to be a giant squid, 3 for the body and 12 for the tentacles.
It occurs to me that another game we used to play in the Society would work at a Pirate party. Border Raid. Males line up on one side of the field, females ont he other. At the word Go, men run across the field, try to grab a woman, and carry her back to the finish line. First couple across wins.
Now my friend Fred celebrated his 50th birthday with a pirate party, and sliced the cake with a cutlass. But that may be going a bit far.


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Subject: RE: BS: Games for a pirate party
From: mouldy
Date: 21 Jun 04 - 03:01 AM

Thanks for all that, guys!

I've not got much room, and I'll keel-haul the first one that sets his/her hooves in my celeriac or my pond! Unfortunately the whole plot, including house, garage and drive, brick built shed, patio, yard and garden is only 1/5 acre.

When her brother was 9 I did a treasure hunt round the garden for his pirate party. Given the larger amount of people and the present day cottage garden with much reduced lawn, this ain't an option, but we are still going to offer face painting and hat making.

I like the walk the plank game...there's a pile of timber at the back of the shed, but it doesn't cost much anyway.
As I was going to buy chocolate money, the straw game looks good too. I came across a game where you have to douse candles with water pistols. Last one still lit wins. I may try this, even though Ruth tells me one of the guys is a marksman. (Cheap plastic water pistols aren't accurate!)

Supersoakers will be confiscated.

Ruth says she was working on a drinking game to take place while watching "Pirates of the Caribbean". However I don't know if she's getting anywhere. She's supposed to be concentrating on her A levels at the moment!

Any more suggestions will be gratefully received - I have yet to get the goodies in for the party bags! Hopefully they'll start to entertain themselves after at while.

Andrea


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 21 Jun 04 - 06:56 AM

On the "walk the plank" the "key element" is for the "victum" to place his hands on two other blokes shoulders for "support".....he is only a few inches off the ground - but the supporters squat-kneel-roll away - (as their heads even get out of reach) the illusion to the victem ...is that they are 10 feet off the ground.

For "hunker hawser" = two milk-crates are inverted. Two opponents sqwat on the crates (hunker down) a twenty foot (or more) lenght of thick hawser line (3 inch rope - or even old sturdy fire-house-hose)is stretched between them. The object of the game is to dislodge your opponent.....tricky and fun.

For battling crews - the crates may be set closer together - and opponents stand - but best yet is for opponents to straddle a round smooth log bar (spar) about four feet off the ground and landing material straw/sawdust beneath (they may also use a downed tree which they addvance on) opponents wail on each other with pillows trying to dislodge the other.

Less athletic but fun is a series of rounds where folks attempt to toss cards in a hat.

The standard came of "black magic" where the crew reads minds about objects selected (its always the object immediately following the one colored black)

(A challenge not a competition) As an "ice breaker" Telegraph is fun - alternate boy/girl across the floor. Each participant places their head on the other's belly (like a head on a pillow) they criss-cross across the room like lincoln logs or a serpantine fence. Then the objective becomes to send five (5) "full telegraph signals" from the start to the end....each person individually shouts a belly popping HA!, which bobs the head of the next,who says HA! etc down the line.....the objective is to send five HA!HA!HA!HA!HA!s. Played at a sober Mormon party this one had me almost convinced that alcohol was a bummer and should never appear around youth. (

The next one ---- as long as you are all on the floor still - is "Log Roll" or "Caterpiller" Lineup - laying down - close side by side. End person begins to roll over the entire line of people....when the end is reached the next is started (can be used for fun or for opposing teams to reach a goal line)

Saw this at a Dutch baby-shower. The stooge is taken from the room. She is returned and told she is expected to select a pirate parneter by feel. The leader explains that since they have fought in vicious battles each one is missing a part of his body....leader takes her first to one sailor who lost a hand in a horrific swoard battle - she reaches out and shakes hands with an egg mixer.....the next introduction has lost a leg, and her hand is placed on the virtical boney cold stub of an elbow so she and feel the protruding bone.....the next has lost an eye-ball and her hand is directed to a full horizontal jar of petroleum jelly.

A mind reading event that also requires two accomplaces uses nine square napkins aranged in a square - three/three/three. Imagine that ANY first napkin touched is dividied in nine quadrants (a small version) of the nine on the ground.....where that napkin is first touched indicates the location of the napkin selected by the audience. ie. the middle of the first napkin is touched the correct nappkin is the middle.....ie. the top left corner of the napkin is touched the correct one will be top row third one.....etc. By tapping a stick, crossing a foot, inviting others to try....this can go for 20 minutes.

I'll look up directions for Clench a Wench

BEST WISHES FOR THE PART MATEY!

Sincerely,
Gargoyle

Work Hard, Have Fun, Be Safe (Several dozen more available allong with forfeights)


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 21 Jun 04 - 03:09 PM

Some of my other favorites for 20 to 40 young folks (I've worked with groups up to one-thousand)

1. Noah's Ark (find a mate)

Use cards to identify two of each species
i.e. Ardvark, Unicorn, Giraff, Bar-Fly, Worm etc.
Pass out cards - which are quickly kept secret
Let players pause to identify animal movements and sounds
Begin play as each player seeks a mate by only using animal sounds and movements
Hold hands when paired.



Uoow-Aawh - Hold hands in a circle
Leader beings with a hand squeeze which passes from person to person around circle.
Do it again - going the opposite direction
Do it original direction - add the sound "UOOWHH" when it is recieved
Do it in opposite direction - add the sound "AAWHHH" when it is recieved
Begin it going simultaneously in both directions with both sounds




2. Spirals - hold hands form a circle - leader releases one hand and begins walking round and (reverse spiral) with the person they broke hands with as the center point until all the players become one tight knot of humanity. Still holding hands the person in the middle ducks down and begins to weave out through the forest of legs.



3. Cookie Machine - form two close (sholder to sholder) lines facing each other - ask end person what their favorite cookie flavor is - person lays down on outstretched arms of the two facing lines and is slowly passed down the line as the flavor is chanted i.e. "Peanut Butter, Peanut Butter, Peanut Butter" - half way through the "oven" the cookie is flipped over and the baking continued to the end....repeat until all players are baked.



4. Dragon's Tail (my personal favorite) - Form two, three, four, or more teams of 8 or more people by having each grab the belt or pockets, or pant-hips of the person in front. Stick a sock - 12inches or more - (it cannot be tucked in super deep , held by hand, or hidden in anyway.
Object of game....each dragon is to try and catch another dragon's tail (dragon hinny)
Dragon teams may not split or they die.
Dragon's without tails die.
This game is a real kick....it takes multiple tries to develop strategies of movement.



5. Clench a Wench - (or Maul a Mensch) is a piggy-back shuttle/obsticle course (around buckets or trees anything but a straight-line) relay with teams.



6. Drunken Sailor Challenger holds a broom directly over their head. They are to spin around fifteen times looking directly at the top of the broom. They are to then lay the broom down on the ground and step over it.   May also be done in pairs - other participant puts hands on sholders both spin around and both try to step over the broom.




Dozens more if you need them.



Sincerely,

Gargoyle


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Subject: RE: BS: Games for a pirate party
From: Cool Beans
Date: 21 Jun 04 - 08:30 PM

Rent an Arrgh-rated DVD.


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Subject: RE: BS: Games for a pirate party
From: Charley Noble
Date: 21 Jun 04 - 08:56 PM

Not bad, Gargoyle. I'm taking careful notes.

Cheerily,
Charley Noble


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 22 Jun 04 - 04:33 AM

Twezeleewop (a game ... but also my name in another personae)



Players bring an old white gym sock (knee length are best - but others will begin to stretch, stuff the toe with (a tennis ball, another sock with a little sand, sawdust, anything soft with a little body to it)



OBJECTIVE: throw this object as far far as possible to your partner. Start close and keep moving apart.



Perhaps, play this in the road between your home and pub.





Beatle Goes Round ancient game , noted by Jessie Bancroft in the 1909 McMillian book, Games For the Playground, Home School, and Gymnasium.



Take the afore mentioned socks stuff them into one sock. Form a circle. "IT" walks the outside, bops someone, drops the sock, runs around the circle while opponite bops him as many times as possible as they run to rhe original spot.



Many-more less active ones if you so desire.



Sincerely,

Gargoyle


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Subject: RE: BS: Games for a pirate party
From: Geoff the Duck
Date: 22 Jun 04 - 04:49 AM

Mouldy, I was about to suggest a way of doing a Walking the Plank game, but have just read Gargolye's suggestions, and the basic idea is covered in his "Cookie Machine" using a different twist. It is certainly one I would recommend - If I see you before the party I'll describe in greater detail how it all works.
Quack!
Geoff.


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Subject: RE: BS: Games for a pirate party
From: mouldy
Date: 23 Jun 04 - 04:42 AM

Many thanks everybody! I'll run the selection past her ladyship.

Andrea


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 23 Jun 04 - 04:59 AM

OYSTER SHELL

10 to 100 players

Two parallel lines are drawn across the center of the play area, with a space of ten feet between them, which is neutral territory.

At a considerable distance beyond each line, and parallel to it, a second line is drawn, the space beyond being a refuge for any players of the party belonging to that side. This second line should preferably be a considerable distance from the starting line, so as to give plenty of opportunity for a good chase during the game.

The players are divided into two equal parties, which take place one on either side of the neutral territory. Each party chooses a color, light or dark, corresponding to the light or dark side of an oyster shell or some other small object which is used in the game.

A neutral odd player who acts as leader takes his place in the center of the neutral territory and tosses the oyster shell into the air. If there be no such leader available, the parties may choose captains to toss the shell alternately. The shell is allowed to fall on the ground. If the light side falls upward, the light party must turn and run for the goal at the opposite end of the ground, the other party chasing them. Any one captured (tagged) must carry his captor back to his home goal on his back. A party scores one point for each prisoner caught. These may be easily counted, as the prisoners carry the victors home piggy-back. The party first scoring fifty or one hundred points (according to the number of players) wins the game; or the winners may be determined by the largest score when the game ends.

Because of the carrying home of the victors by the players who are caught, it is advisable that some means be adopted to have opponents of nearly equal size. This is easily done by having the players line up according to size at the opening of the game and assigned alternately to the different sides. In any event, the tall players should be placed opposite each other, the smaller players vis-ΰ-vis.

This game is from the ancient Greeks, and is said to have arisen from a custom of exiling wrangling political opponents by writing their names on an oyster shell and sending them from the city the one whose name fell uppermost when the shell was tossed.

Another fine historic game from Bancroft p.143-44.

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 23 Jun 04 - 11:24 PM

Quiet type activities:

Ply a Pirate

Give each player a 3X5 index card, a toothpick, and a stick of gum.

Within 5 minutes they are to chew,glue,drew a "pirate" type thing upon their card.

CHALLENGES - (old time Feats)

ANKLE THROW (hackysackers will excell at this) Object is to toss some object over the head from behind with the feet. A bean bag, book, or football, is held firmly between the ankles. With a sudden jump, the feet are kicked backward so as to jerk the object in an upward throw, which should end in its curving forward over the head. It should be causht as it comes down.

CATCH A PENNY

oNE ELBOW IS RAISED LEVEL WITH THE SHOUOLDER, THE ARM BEING VENT TO BRING THE HAND TOWARD THE CHEST. tHREE OR FOUR PEMMIES ARE PLACED IN A PILE ON THE BENT ELBOW. sUDDENLY THE ELBOW IS DROPPED AND THE SAME HAND MOVED DOWNWARD QUICKLY IN AN EFFORT TO CATCH THE PENNIEW BEFORE THEY FALL TO THE GROUND.

DOG COLLAR

Two players on hands and knees on a mat, rug, or cushion, face each other with about three feet distance tetween them. A knotted towel or a strap, or belt, or anything that will not chafe or cut the flesh is thrown over both heads like a collar, being long enought to encircle the two. The head should be held well upward to prevent this from slipping off. At a signal, the players pull to prevent this from slipping off. At a signal, the players pull against each other, each trying to pull the opponent from the mat or to pull the collar from around this neck.

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 24 Jun 04 - 04:56 AM

An old one mentioned in Dicken's is The Minister's Cat

You could call it "The Pirate's Parrot"

The first player says, "The minister's cat is an avaricious cat," using an adjective which begins with "a" to describe the cat.

The next player makes a remark about the cat, using the same initial letter for the adjective; for instance, that it is an "aggressive" cat. This is continued, each player using a different adjective beginning with the lett "a" until the game has gone entirely around the circle. The first player then makes a similar remark about the cat, using an adjective beginning with "b" This goes around, and so on through the alphabet. Any player who is slow to respond, or who fails must either drop out of the game or pay a forfeit, (do a down-down?) as may be decided a the start.

Music Box

Each player is given a slip of paper and pencil. Some one who has a good repertoire of popular airs sits at the piano - or lacking an instrument, may siing without words - and goes briefly through santches of one aire after another, each of the players writing on his slip of paper the name of the air, or leaving a blank if he be unable to name it. The one wins who names the largest number of airs correctly.

This is an admirable game to use for old-ballads, such as "Annie Laurie," "Suwancee River," "My Old Kentucky Home," "Blue Bells of Scotland, " etc., or for national airs, or for both together. In a company that is well up on current music, airs from the current songs popular operas may be used successfully.

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 25 Jun 04 - 02:57 AM

Clones there is mess up above....clean it up....it has been almost a full 24 hours....Whoops ....did not look like that last night!

On to the games - more games!

Buck Buck

Those familiar with the 1960's Bill Cosby (U.S.A.comedian) recordings may recognize this traditional game. We loved it in American High School – until it was banned.

Form two teams, approx equal size and weight.

First team lines up, against a tree or pole, hugging with both arms the waist of the person before them., keeping their heads low.

Second team proceeds to announce, "Buck Buck number one" "Buck Buck number two" etc. as each player proceeds to "leap frog" from the rump of team number one…..and land as far forward as possible. There is no sifting after the player lands.

Scoring is based on the number of players from the opposing team it takes to "break the back" of the other team's line.

Strategies include placement of key players in the line …. and advantageous pressure by the opposing team on weak areas.

Bancroft describes a similar game:
LEADER AND FOOTER

This is a leap frog game. One player is chosen to be "back" and he chooses a leader, generally the poorest jumper, and a "footer" – the best jumper. A starting or "taw" line is drawn on the ground and back stands with his side parallel to it. The other players line up in single file at some distance, with the leader at the head and the footer at the rear of the line. The footer dictates the way in which the back is to be cleared and his distance from taw. For instance, he may, having put a long distance between the back and the line, require a run of a limited number of steps, or a hop and skip (specifying the number), before the jump. The leader makes the first jump as prescribed by footer, and the others, in turn, including the footer. Any player failing in the feat become back. Any player who is doubtful of success may call upon the footer to perform the feat. If the footer fails, he become the back. If the challenge be successfully met, the one making the challenge becomes back.

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: Roger the Skiffler
Date: 25 Jun 04 - 04:01 AM

Hey, you're a fun guy, after all , Garg!

RtS
(If I were 40 years younger I'd come and join in!)


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 25 Jun 04 - 08:36 AM

HARLEQUIN WRESTLE

This is a one-side wrestle between two persons. Each stands on one leg; they then grasp right hands and each tries to make thje other lower his upraised foot to the ground, or touch the floor with his free hand. The opponent may not be touched with the free hand.

INDIAN WRESTLE

Two players lie on their backs side by side, with adjacent arms locked. The feet should be in opposite directions. At a sigfnal the adjacent legs are brought to an upright position and interlocked at the knees. Thje wrestle consists in trying to force the opponent to roll over from his position.

KNEE AND TOW WRESTLE

Two players sit on a nat, facing each other. The knees should be drawn up closely and the players should be near engouh together to have the toes of each touch those of the opponent. Each player passes a stick under his knees, and then passes his arms under it and clasps his hands in front of this own knees. The wrestling begins at a signal and consists in each player trying to get his toes under those of his opponent and throw him backward.

ROOSTER RIGHT

This is an old Greek amusement. A ring six feet in diameter is drawn on the ground. Two players are placed in this, who stoop and grasp each his own ankles. In this position they try to displace each other by shouldering. The player loses who is overthrown or who loosens his grasp on his ankles. More than one player may be placed in the circle.

CATCH PENNY

One elbow is raised level with the shoulder, the arm being bent to bring the hand toward the chest. Three or four pennies are placed in a pile on the bent elbow. Suddenly the elbow is dropped and the same hanmd moved downward quickly in an effort to catch the pennies before they fall to the ground.

CHINESE GET-UP

Two persons sit on the floor back to back with arms locked, and retaining such relative positions they try top stand upright. (If easily successful they can then flip the other one over the back)

PICK ME UP

The performer is required to stand against the wall, drop a handkerchief at his feet, and without bending the knees stoop and pick up the handkerchief.

PICK UP AND PUSH OUT

A line is drawn about two feet from a wall, which is toed by the performer, facing the wall. Between the line and wall is placed a stool directly in front of the performer. The player leans forward, puts the top of his head against the wall, picks up the stool with this hands, and pushes himself backward to an upright position, getting and inpetus from the head onnly, and lifting the stool as he does so.

SKIN THE SNAKE

This is a feat for several performers - from five to fifty or more. The players stand in a line, one behind another, with a short distance between Each player vends forward and stretches on hand backward between his legs, while with the other hand he grasps that of the player in front, who has assumed the same position. When all of the line as in position, the line begins backing, the player at the rear end of the line lying down on his back, and the next player walking backward astride over him until he can go no farther, when he also lies down with the first player's head between his legs. This backing and lying down movement continues until all the players are lying in a straight line on the floor. The the last one to lie down gets up and walks astride the line toward the front, raising the man next behind him to his feet, and so on until all again are standing in the original positiion. The grasp of hands is retained throughout. (This game is of Chinese origin, it makes a very funny spectacle, expecially if done rapidly.)

WOODEN SOLDIER

The arms are folded across the chest. In this position the performer is required to lie down on the back and rise again to an upright standing position, without assistance from eight hands or elbows.

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: GUEST,Wotcha Piratically in Italia
Date: 25 Jun 04 - 03:53 PM

Indian Leg Wrestling ...

(the competitors lie head to toe, raise their legs and try to bring the other individual over ...).



Boat Racing:

Two teams sit in chairs behind each other, glass of beer and a stack of cookies. At the command go, the front member of the team has to eat the cookies and down the beer ,,, then run around an obstacle course (or club house ... such as a rugger club) and sit at the back, then the next guy repeats ... Not sure if you can have any winners ...


Spoon Game:

Get two people who have never done this before. Sit these lucky folks across the table from each other. Place a small spoon in their mouths, then blindfold them. Tell them the object of the game is to hit the other player with the small spoon ... meanwhile whack one player with a huge ladle until he figures out that it is not a small spoon (repeat as necessary).


Racing boats:

Place two unsuspecting players across from each other (same two as in the Spoon Game will do). Place small cookie pan on table in front of them. Fill pan with water till it is almost overflowing. Place small boats (matchsticks with sails etc) on either end of pan ... tell contestants to blow at the command ... give the command ... let the blowing begin. Just as this is getting exciting, slam big hand into middle of pan and see what a splash you can make ...



Cruel pirate like games that come from a rugby past.

Cheers,

Brian


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 26 Jun 04 - 03:46 AM

Forfeits are used in many games as a penalty for failure, and may be an occasion for much merriment. The usual method of collect and disposing of the forfeits is for each player when he fails to deposit with one one person desiginated for the purpose some article which shall serve to identify him when the penalites are assigned.

BLARNEY STONE The player is required to pay a compliment to each person in the room in turn.

BLIND WALTS - Two players are blindfoded and told to waltz together.

CHEW THE STRING Two bonbons are wrapped in paper and tied each to a piece of string six yards in length. These are placed on the floor at a distance from each other, the free end of each string being given to one of the two players who ar4e assigned to this penalty. At a signal, each player puts his piece of string in his mouth, and with hands behind back chews rapidly at the string, trying to get it all into the mouth. The one who first gets to his piece of candy is rewarded by having both pieces.

ENNUI
The player is required to yawn until he makes some one else yawn.

THE FORUM

The player is required to make a speech on any subject assigned by the judge.

HOTTENTOT TACKLE

The player is required to cross the arms and grasp the left ear with the right hand and the nose with the left hand. He is then suddenly to release the grasp and reverse the position of the hands, grasping the right ear with the left hand the nose with the right hand. This should be repeated several times in quick succession.

LITTLE DOG TRAY

The player is required to crawl under the table on all fours and bark like a dog.

LITTLE SUNSHINE

The player is required to walk aroudn the room and bestow a smile on each person in turn.

THE NEGATIVE SIDE

The player is required to answer "no" to a question put to him by each member of the company in turn. This may be made very funny if he be required, for instance, thereby to express dislike for this favorite occupations for friends.

PILGRIMAGE TO ROME

The judge announces that the player who is to redeem this forfeit is about to make a pilgrinmage to Rome and requests that each member of the compnay give him something to take on his journey. The pilgrim is then required to pass aroudn the room whjile each person, in turn, presents him with some article, the more inappropriate or difficult or cumbersom to carry the bett. These may consist, for instance of a small chair, a sofa pillow, a fouse plant, a big basket, a lunch consisiting of a nut, etc. These must all be carried at once and whn all have been collect the pilgrim must make one entire round of the room before laying any of them down.

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 27 Jun 04 - 01:07 AM

More Forfeits -



SPOON FOOD


Two players are blindfolded and seated on the floor, each with a large towel or mapkin pinned aroudn the neck like a bib. Each is the given a bowl filled with corn meal or flour, and a spoon. When all is ready, the two players are told to feed each other. This forfeit makes as much sport for the rest of the company as for those engaged in its performance.



TOAST OF THE EVENING


The player is required to propose his or her own health in a complimentary speech about himself or herself.



VERSE LENGTHS


The player is required to repeat a verse or jingle, stating the number of the word after each word. for example:- Yankee, one Doodle, two went, three to, four town, five etc, etc.



WALKING SPANISH


The player is given a cane or closed umbrella. He rests this on the floor, places both hands on top of it, and then rests his forehead on the hands. While in this position he is required to turn around three times, then suddenly stand with head erect, and walk straight ahead.



Sincerely,

Gargoyle


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Subject: RE: BS: Games for a pirate party
From: JohnInKansas
Date: 27 Jun 04 - 06:35 PM

Many great suggestions, but I must protest the typically curmudgeonly suggestion –

From: ClintonHammond - PM
Gonna serve "Blow-Me-Down"? 1/3rd Rum... 1/3rd Gin... 1/3rd GUN POWDER!

If this is a subtle way of saying you need to spike the drinks with saltpeter (a principal ingredient of "pirate style" black powder), that's a really nasty trick. I think the army did that to me 40 years or so ago, … … …

… … and it's just now starting to work (erratically).

Of course you could use almost any appropriate "punch," preferably rum based for pirates, and salt it with something like the tiny licorice "cake sprinkles" and call it gunpowder, but you'd have to make it an "event" so that the "gunpowder is added and everyone gets some before the sprinkles dissolve. Proper label/disquise of your "powder keg" would help the effect, and you should avoid making all of your party punch taste nasty unless you try it out on a little to be sure it remains "drinkable."

(Old) John


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Subject: RE: BS: Games for a pirate party
From: GUEST,.gargoyle
Date: 27 Jun 04 - 10:42 PM

Nasty Thread Creap Mr. JIK (and not a decent USA place to spawn such a creptilian creep.p>

The black powder that my nieghborhood amalgumated came from the Britanica Encyclopedia formulae of 5%, 10% 85% (we discovered later, after experimentation - it was by weight not volumne)....

We were also a loss for old-English "Monk's Alcholic Urine" to secure the nitre.....but a backyard tench....and a forged note to pharmacist...several cases of beer/wine, over many months, (years) provided the ingrediants for a most grand Guy Fawlkes Day

Sincerely,
Gargoyle


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Subject: RE: BS: Games for a pirate party
From: Chief Chaos
Date: 28 Jun 04 - 02:08 PM

The one legged race (t'other got blowed off by some chain shot doncha' know!

I'm told that ring and hook is an authentic pirate game consisting of just a string with a ring and an eyehook. The string (line)is taped to the cieling (overhead in Naval parlance)while the eyehook is placed in the wall with just enough line for a good hand to swing the ring up and onto the hook. For a more piratey look you could use a child play pirate hook. Many a ship's captain has had to swear allegiance to the Republic of the Keys and fly a Florida flag after loosing this one.

I Like a good treasure hunt. Being that these are all older kids you could easily do a road rally treasure hunt. Navigating by compass (e.g. Set sail by the North Star and at (street name which is piratey) come about to # degrees. You can make it hard or easy and ask questions whose answers are shop names, locations, etc. all piratey of course). If you're near a railroad line you could have them count where X marks the spot or leave plastic dubloons at each sign with an X on it (that takes good eyes on the part of the navigator, the skipper of the ship should be watching the sea lanes!) Just make sure you do this before they get a ration of grog.
No drinkin' and sailin says I! Aaaarrrr!


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Subject: RE: BS: Games for a pirate party
From: mouldy
Date: 01 Jul 04 - 03:33 AM

Thanks so much, gang!

I've printed the thread off and I'll let her go through it.

The weather forecast is giving showers, and so indoor ones like music box might come in handy. One slight problem with that is that I am not a good enough musician to cope with it. Her sister is a competent pianist, but out of practice. Ruth sight reads a little better than her sister, and anyway is well in practice as she has been challenged to play some of the "Pirates O.T.C." film score on the day. Unfortunately she is also intending to be completely trollied. (Brain/hand connection, she get severed!) Might prove interesting.

Geoff the Duck came up with a good one last night, if you can get them to trust each other. You set up a chair ("plank") and a double line of people facing each other interweave their arms like the teeth of a zipper. The victim then has to "walk" the plank by falling off the chair onto the outstretched arms, and "surfing" their way to the end of the line. Any moshers that come (and there's a chance of a few) should have no problem!

I'm not going to formally structure the bash. There are modelling balloons and face paints for them to do obscene thins with. Geoff also suggested shaving balloons. Ruth isn't overkeen as she says the shaving foam will get pasted onto everyone. We'll see.

Once again, thanks, you lot. I knew I could count on you.

Andrea


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