The Mudcat Café TM
Thread #89222   Message #1681494
Posted By: Rapparee
28-Feb-06 - 03:25 PM
Thread Name: BS: Unimaginitive and VERY dull thread.
Subject: RE: BS: Unimaginitive and VERY dull thread.
As I've always said, "Quartic equations need to be solved when ray tracing 4th degree surfaces e.g., a torus. Quartics also need to be solved in a number of problems involving quadric surfaces. Quadric surfaces (i.e. ellipsoids, paraboloids, hyperboloids, cones) are useful in computer graphics for generating objects with curved surfaces (Badler, 1979). Fewer primitives are required than with planar surfaces to approximate a curved surface to a given accuracy (Herbison-Evans, 1982).

Bicubic surfaces may also be used for the composition of curved objects. They have the advantage of being able to incorporate recurves: lines of inflection. There is a problem, however, when drawing the outlines of bicubics in the calculation of hidden arcs. The visibility of an outline can change where its projection intersects that of another outline. The intersection can be found as the simultaneous solution of the two projected outlines. For bicubic surfaces, these outlines are cubics, and the simultaneous solution of two of these is a sextic which can only be solved by iterative techniques. For quadric surfaces, the projected outlines are quadratic. The simultaneous solution of two of these leads to a quartic equation."