Not a capitalist at all! But the thing is I'm not good at all at 2-D art. I can draw well, but when it comes to conceptualizing a work, I always fall short in environment (my said DON'T call it "background"), consistent light sources, and creativity cannot be forced out of me. When someone says "draw a picture", I need DAYS to come up with something to do. I have never done painting, not have any wish too. I'm good with a pencil and don't do well, and I'm not so hot with a paintbrush, so I'd do ever worse.My big thing is 3-D art, which I do really good in, like wood, metal, ceramics, etc. There is no environment/background, and what you are making doesn't always have to BE something. I find the 3-D much more liberating because I can make things because they look cool. For instance, my 2D intaglio print of flying geese didn't fare too well. But my 3D wood & PVC pipe spider with a propellor head went over as a big success.
And I am best on the computer. I was doing design layout for my family's bimonthly newsletter for 3 years, starting when I was 13. I know my way around drawing programs, and I like newspaper/magazine/newsletter design better than regular "art".
Oscar Wilde once said that for something to be truly "art" it has to be useless. Communication Arts (Commercial Art): Graphic Design is creation that is used for useful purpouses, like selling a product, or enhancing a brochure, instead of trying to elicit and emotion like real "art" would. It is useful, there for, it's not really art, and most of the folks in the CA department will tell you that what we do isn't "art". It's art-based, yes, but it has a more clear purpous. But that all well may be a load of hot air! I start me first Communication Art survey class on Wednesday. I'm pretty sure I submit my portfolio the the CA department this semester for acceptance into the program. CA program is the one of the most competitive fields in the whole University. Wish me luck on getting accepted (I hope they like the propellorhead spider...)
--M