The Mudcat Café TM
Thread #33987   Message #460768
Posted By: Jande
11-May-01 - 08:32 PM
Thread Name: Utter BS: Dungeons and Dragons
Subject: RE: Utter BS: Dungeons and Dragons
Okay here's the Lawful ones you asked for:

"Lawful good, "Crusader": A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Alhandra a palisin who fights evil without mercy and who protects the innocent without hesitation, is lawful good.
Lawful good is the best alignment you can be because it combines honour and compassion.

Lawful Neutral, "Judge": A lawful neutral character acts as law, tradition, or a personal code directs her. She may believe in personal order and live by a personal code or standard, or she may believe in order for all and favour a strong organised government. Ember, a monk who follows her discipline without being swayed by the demands of those in need, nor the temptations of evil. is lawful neutral.
The common phrase for lawful neutral is " true lawful".
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Lawful Evil, "Dominator": A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard to whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity or life. He plays by the rules, but without mercy or compassion. He is comfortable in a heirarchy and would like to rule but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loathe to break laws or promises. This reluctance is partly because of his nature, and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos such as not killing in cold blood ( but having an underling do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. The scheming baron who expands his power and exploits his people is lawful evil.
Some lawful evil people and creatures are committed to evil, with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil."

~ from the Official D&D Core Rulebook 1, Third Edition.

~ Jande