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HTML Practice thread 2 - please ignore

Mr Happy 04 Apr 06 - 06:09 PM
Mr Happy 04 Apr 06 - 06:06 PM
Mr Happy 04 Apr 06 - 06:03 PM
wysiwyg 16 Feb 05 - 03:27 PM
Bill D 16 Feb 05 - 01:32 PM
wysiwyg 16 Feb 05 - 12:46 PM
John Routledge 23 Aug 04 - 07:47 PM
Mr Happy 29 Aug 03 - 11:12 AM
Stilly River Sage 18 Feb 03 - 01:38 PM
GUEST,Oldguy 18 Feb 03 - 01:15 PM
Stilly River Sage 18 Feb 03 - 12:58 PM
Mr Happy 17 Feb 03 - 10:42 PM
Nigel Parsons 10 Feb 03 - 07:29 PM
JohnInKansas 27 Oct 01 - 05:49 PM
MudGuard 27 Oct 01 - 03:49 AM
JohnInKansas 27 Oct 01 - 01:55 AM
JohnInKansas 26 Oct 01 - 07:17 PM
JohnInKansas 26 Oct 01 - 07:06 PM
MudGuard 26 Oct 01 - 06:50 PM
MudGuard 26 Oct 01 - 06:47 PM
JohnInKansas 26 Oct 01 - 06:26 PM
Jon Freeman 26 Oct 01 - 05:37 PM
JohnInKansas 26 Oct 01 - 05:19 PM
JohnInKansas 26 Oct 01 - 04:50 PM
JohnInKansas 26 Oct 01 - 04:45 PM
JohnInKansas 26 Oct 01 - 03:48 PM
JohnInKansas 26 Oct 01 - 01:35 PM
JohnInKansas 26 Oct 01 - 12:59 PM
SharonA 26 Oct 01 - 12:05 PM
JohnInKansas 26 Oct 01 - 11:40 AM
JohnInKansas 26 Oct 01 - 10:08 AM
JohnInKansas 26 Oct 01 - 09:55 AM
JohnInKansas 26 Oct 01 - 09:51 AM
MMario 26 Oct 01 - 09:07 AM
MudGuard 26 Oct 01 - 09:05 AM
JohnInKansas 26 Oct 01 - 08:55 AM
MudGuard 26 Oct 01 - 07:37 AM
MudGuard 26 Oct 01 - 07:33 AM
JohnInKansas 26 Oct 01 - 06:44 AM
JohnInKansas 26 Oct 01 - 06:33 AM
SharonA 25 Oct 01 - 05:10 PM
JohnInKansas 25 Oct 01 - 03:49 PM
SharonA 25 Oct 01 - 03:19 PM
JohnInKansas 25 Oct 01 - 02:49 PM
JohnInKansas 25 Oct 01 - 02:42 PM
JohnInKansas 25 Oct 01 - 02:41 PM
JohnInKansas 25 Oct 01 - 02:39 PM
JohnInKansas 25 Oct 01 - 02:37 PM
JohnInKansas 25 Oct 01 - 02:35 PM
JohnInKansas 25 Oct 01 - 02:31 PM
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Subject: RE: HTML Practice thread 2 - please ignore
From: Mr Happy
Date: 04 Apr 06 - 06:09 PM

Mr Happy


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Subject: RE: HTML Practice thread 2 - please ignore
From: Mr Happy
Date: 04 Apr 06 - 06:06 PM

Mr Happy


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Subject: RE: HTML Practice thread 2 - please ignore
From: Mr Happy
Date: 04 Apr 06 - 06:03 PM

Mr Happy


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Subject: RE: HTML Practice thread 2 - please ignore
From: wysiwyg
Date: 16 Feb 05 - 03:27 PM

Nope. The lady who sent it to me in email has it SO much prettier.... More of a chinese dragon effect.

~S~


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Subject: RE: HTML Practice thread 2 - please ignore
From: Bill D
Date: 16 Feb 05 - 01:32 PM

it's a meandering asterisk!


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Subject: RE: HTML Practice thread 2 - please ignore
From: wysiwyg
Date: 16 Feb 05 - 12:46 PM


.*´¨)
¸.·´¸.·´¨)   ¸.·*¨)
(¸.·   (´¸.·´ .·´
             (´¸.·*·`


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Subject: RE: HTML test thread 2 - please ignore
From: John Routledge
Date: 23 Aug 04 - 07:47 PM

mudcat.org


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Subject: RE: HTML test thread 2 - please ignore
From: Mr Happy
Date: 29 Aug 03 - 11:12 AM

http://www.mudcat.org/photos/images/mr_happy2.jpg.


Mr Happy amusing the natives in Bishop's Castle.


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Subject: RE: HTML test thread 2 - please ignore
From: Stilly River Sage
Date: 18 Feb 03 - 01:38 PM

I think Joe Offer has the ability to search and block IP addresses when abuse occurs (we've had a couple of folks drop in lately and leave a lot of trash links on threads). But I can't see any good reason for publishing them, since they're just numbers. Just one more layer of stuff to have to work with. Why would posting numbers keep garbage out?

SRS


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Subject: RE: HTML test thread 2 - please ignore
From: GUEST,Oldguy
Date: 18 Feb 03 - 01:15 PM

Hey webmaster:

If you have the capability please make the IP numbers of the posters visible in the posts.

I run some old fashioned bulletin boards and showing their IP number helps keep a bunch of garbage from being posted.

Whatever you do don't let the tunebook go away.

Old Guy


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Subject: DON'T IGNORE--here are some good HTML titles
From: Stilly River Sage
Date: 18 Feb 03 - 12:58 PM

John in Kansas, if I see a more recent or active HTML practice thread come along I'll post these over there also. Today I upgraded my reference library for my web design work. After deciding that I have just enough javascript information to get myself into trouble, I've picked up the latest editions of favorite books to read the instructions so I can do it correctly!

I find that the "Visual Quickstart Guide" (Peachpit Press) series is very useful as a learning tool as well as a reference source. Good indexes, easy to understand examples, and in some cases, supporting web sites where you can go in and view the code in action or copy it to use yourself.

Elizabeth Castro, HTML for the World Wide Web

Jason Teague, DHTML and CSS for the World Wide Web

Tom Negrino, Dori Smith, JavaScript for the World Wide Web (fourth edition, NOT JavaScript, etc. 3, which is still out there for sale).

SRS


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Subject: RE: HTML test thread 2 - please ignore
From: Mr Happy
Date: 17 Feb 03 - 10:42 PM

Mr Happy


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Subject: RE: HTML test thread 2 - please ignore
From: Nigel Parsons
Date: 10 Feb 03 - 07:29 PM

Wouldn't it be nice if these threads had a "number of hits" counter. Apart from the people posting to them I'd love to see how many people read a thread titled "Please ignore"


Nigel


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 27 Oct 01 - 05:49 PM

MudGuard:

I'm still working on the concept, but it is true that a server just passes stuff to a browser.

A post to a thread on mudcat, however, is an edit to a "standing document" and the document itself can affect what gets passed, in its declarations.

As noted, most of "what you see" is "what you get" in the sense that each user's own browser has to interpret incoming stuff.

Posts above are part of my own effort to satisfy my curiosity about what works. Theory don't matter at this point.

I have a pretty good idea now of what characters and code actually work on mudcat for me. I should be able soon to re-post the ones that work for me - in a separate thread of course, since this one is beginning to bog down.

Then anyone else who sees something different - or doesn't see something - will be able to tell us.

The HTML 4 Specification (link at one of my first posts in this thread) is still, apparently in "review" and has not been "adopted" officially. Thus it cannot be considered "the standard" except by virtue of the observation that everyone seems to be using it.

It is my understanding that XHTML is a "new critter" that few people have gotton into (mickeysoft notwithstanding). It's sort of like when C became C+ and then C++ and now C-squared. They're part of a family - but they aint the same languages.

I'll have to look into XHTML soon, but for now mudcat seems to be working fine as an HTML document, and is mostly HTML 4 compliant(?).

Incidentally - I'm having trouble getting back to this thread. The posts are not that numerous, but a lot of mine have been quite large - or maybe it's just interruptions while the FBI puts their new wiretap on me.
It may be time to move the discussion to another thread. There are a couple of other HTML ones going.

John


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Subject: RE: HTML test thread 2 - please ignore
From: MudGuard
Date: 27 Oct 01 - 03:49 AM

Whether the characters work or not does NOT depend on mudcat or any other web server. The &xxx; character sequences get delivered as is to the browser. Therefore it depends on your browser and the font used for displaying the page the characters are in.

Didn't know about the ⇔ double arrow thing (and of course did not look it up as I assumed it was a case error)

Btw, in current HTML standard, which is XHTML 1.1 (I think) all element and attribute names are case sensitive (i.e. have to be written in small letters) and all attribute values have to be in quotes.


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 27 Oct 01 - 01:55 AM


Layout check:
    Character Decimal Name        Character Decimal Name
8242 ′ 8745 ∩
8734 ∞ 9830 ♦


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 07:17 PM


MudGuard again

I think I saw where you got the uArr from.

The post just a little way up from here was just to check out a table spacing, and I just used some junk that I had handy, but the "A" does go in the name tag for character decimal 8656 (& others through 8660). The upper case A is supposed to make them "double arrows," while the corresponding lower case gives you a single. Most of these are characters that don't work on mudcat (apparently).

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 07:06 PM


MudGuard

I thought I had checked everything so that it all matched the Spec. Since I did a lot of global replaces and such setting up my test specimens, it's possible that something got out of place.

Since the first big group of test posts had each character in decimal, octal, and name code, though, I would think that I'd have to make at least two mistakes to get a bad result across a row.

I'm in the process of checking out the flukes now, but I'm off to our Friday night jam so I'll be out of touch for 4 or 5 hours - depending on how long the fingers hold up.

But yes! Character codes are one of the exeptions to html tags etc being non-case sensitive.

John


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Subject: RE: HTML test thread 2 - please ignore
From: MudGuard
Date: 26 Oct 01 - 06:50 PM

while ⇔ does not.

You should also see the case-sensitivity in ä (ä) and Ä (Ä)


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Subject: RE: HTML test thread 2 - please ignore
From: MudGuard
Date: 26 Oct 01 - 06:47 PM

John, the entity names are case sensitive! ↔ displays ↔ while ⇔ does not.


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 06:26 PM


Jon

A soft hyphen will only break a line at the "edge of the page," so my guess is that on an html viewer that would only happen at the same place where an unbroken line would wrap.

In a "DOSSY" display, the wrap length is usually about the same size as your keyboard buffer, so it could go out to 124 characters or more.

If the line doesn't break (or "wrap") on its own, a soft hyphen won't force it to. The main purpose of the soft hyphen is to tell a word where to break, if and when it needs to, and to be invisible otherwise. Usually only needed when you have a word that your "hyphenation dictionary" might not recognize.

I don't really think the html version has a lot to do with it.

I'm not very familiar with readers other than IE - and haven't really poked around in it much. Opera may have someplace where you can set page/display format preferences?

John


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Subject: RE: HTML test thread 2 - please ignore
From: Jon Freeman
Date: 26 Oct 01 - 05:37 PM

John, soft hyphen does not work in my Opera 4.02. It just forces one long line that I have to scroll through horizontally.

I like the feature though but what version of HTML does it need?

This leads me to the internet compatibility problems. I favour compatibility over features as I don't like situations whereby a user would need to upgrade browser (or possibly even hardware) to be able to use a site but the other side of the coin is things do need to continue to progress.

How does one address this?

Jon


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 05:19 PM

   977 ϑ    : 8736 ∠
   978 ϒ    : 8743 ∧
   982 ϖ    : 8744 ∨

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 04:50 PM

And another:

977 ϑ 8736 ∠
978 ϒ 8743 ∧
982 ϖ 8744 ∨
8472 ℘ 8746 ∪
8465 ℑ 8756 ∴
8476 ℜ 8764 ∼
8501 ℵ 8773 ≅
8629 ↵ 8834 ⊂
8656 ⇐ 8835 ⊃
8657 ⇑ 8836 ⊄
8658 ⇒ 8838 ⊆
8659 ⇓ 8839 ⊇
8660 ⇔ 8853 ⊕
8704 ∀ 8855 ⊗
8707 ∃ 8869 ⊥
8709 ∅ 8901 ⋅
8711 ∇ 8968 ⌈
8712 ∈ 8969 ⌉
8713 ∉ 8970 &floor;
8715 ∋ 8971 ⌋
8727 ∗ 9001 ⟨
8733 ∝ 9002 ⟩

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 04:45 PM

A format test

977 ϑ 8736
978 ϒ 8743
982 ϖ 8744
8472 8746
8465 8756
8476 8764
8501 8773
8629 8834
8656 8835
8657 8836
8658 8838
8659 &dArr 8839
8660 8853
8704 8855
8707 8869
8709 8901
8711 8968
8712 8969
8713 8970 &floor;
8715 8971
8727 9001
8733 9002

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 03:48 PM

Checking some strange characters:

130   ‚
131   ƒ
132   „
133   …
134   †
135   ‡
136   ˆ
137   ‰
138   Š
139   ‹
140   Œ
141   
142   Ž
143   
144   
145   ‘
146   ’
147   “
148   ”
149   •
150   –
151   —
152   ˜
153   ™
154   š
155   ›
156   œ
157   
158   ž
159   Ÿ

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 01:35 PM

Test of 8206 & 8207.

Input string:
Blowzy night frumps vex'd Jack Q.
Insert 8207 ahead of frumps.
Insert 8206 after frumps.

Blowzy night ‏frumps‎ vex'd Jack. Q.

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 12:59 PM


Woof!

John


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Subject: RE: HTML test thread 2 - please ignore
From: SharonA
Date: 26 Oct 01 - 12:05 PM

Yeah, John, I had a specanese once. Cute little dog, but kinda yappy. *G*


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 11:40 AM


In the Special Characters set, the following characters failed to display:
8194,   - en space
8195,   - em space
8201,   - thin space

Test of em, en, thin spaces:

Normal text:
Blowzy night frumps vex'd Jack Q.

With en space:
Blowzy night frumps vex'd Jack Q.

With em space:
Blowzy night frumps vex'd Jack Q.

With thin spaces:
Blowzy night frumps vex'd Jack Q.

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 10:08 AM


Guys, I'm still waiting for the world to get me a good, usable, Windows compatible ΤΕΧ setup, and I do get impatient sometimes when html "experts" don't recognize the SGML base for it.

Sort of like when ADA came out. The first spec was very specific about it being an "interface management tool" and not a programming language. But programmers got 'holt of it.

B.S (big sigh, or...)

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 09:55 AM


Soft hyphen character ­ or ­ does what it is supposed to.

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 09:51 AM

Test soft hyphen. The following line contains multiple "soft hyphens," character ­ embedded thoroughout. The theory is that the soft hyphen is invisible unless a "word" breaks at the end of a line.
Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­Blow­zy­Night­Frumps­Vex'd­Jack­Q­

John


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Subject: RE: HTML test thread 2 - please ignore
From: MMario
Date: 26 Oct 01 - 09:07 AM

And even within the business - I see both resumes and "help wanted" notices that speak of "programming in HTML" - though that phrase is nonsense.


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Subject: RE: HTML test thread 2 - please ignore
From: MudGuard
Date: 26 Oct 01 - 09:05 AM

No offense, I was just seeing someone who reads the standards (quite an exception, even among HTML "experts") and still uses "wrong" names for the things...


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 08:55 AM


MudGuard

No argument at all with your semantics, however I was attempting to communicate with someone who probably isn't interested in "specanese."

"Command" was used in the colloquial sense of something that tells something to do something - or how to do something.

Sorry if it offends, but I assumed that the ones who need to worry about the "literal" meanings will be elsewhere.

John


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Subject: RE: HTML test thread 2 - please ignore
From: MudGuard
Date: 26 Oct 01 - 07:37 AM

Arrgh, last two lines are incomplete, class is also an attribute name and foobar (NOT: "foobar") is also an attribute value.


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Subject: RE: HTML test thread 2 - please ignore
From: MudGuard
Date: 26 Oct 01 - 07:33 AM

the <b was the beginning of a command, something like <br> perhaps

Wrong. There is no such thing as an HTML command. HTML is not a programming language, it is a language describing the structure of a document.

HTML has elements, e.g.: html, b, br ... Elements consist of tags (opening tags, e.g.: <html> and closing tags e.g.: </html>), attributes (see below) and content (the stuff between the opening and closing tag.

Attributes are specified in the opening tag as a name-value-pair (in some cases the name can be ommitted, e.g. the selected value of the option element) name and value are separated by an equal sign, values should and in many cases have to be enclosed in quotes (either single or double quotes, opening and closing quote must match).

Example:

Yellow background: the table element
italic : the content of the element
blue text: the opening tag
blue underlined text: attributes
blue underlined italic text: attribute names
blue under- and overlined text: attribute values
green text: the closing tag

<table class="foobar" border="2" cellpadding='1' cellspacing=0>
<tr><td>asdlf</td><td>asljsdaf</td></tr>
<tr><td>asdlf</td><td>asljsdaf</td></tr>
</table>

where border, cellpadding and cellspacing are attribute names
and 2, 1 and 0 (NOT: "2", '1'!!!) are attribute values


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 06:44 AM


The HTML Spec notes that a fourth, the "double quote" can sometimes have an "escape" or special meaning, so some people prefer to code it as well. In normal text, the &quo; usually comes across okay, so usually it's okay to just type it, but there may be times when it needs code.

One problem with coding is "Ya gotta spel them ryte."

For < you type &lt;
For > you type &gt;
For & you type &amp;
For " you type &quot;

I left of the "t" in one "quot" up above, so it should have been:

The HTML Spec notes that a fourth, the "double quote" can sometimes have an "escape" or special meaning, so some people prefer to code it as well. In normal text, the " usually comes across okay, so usually it's okay to just type it, but there may be times when it needs code.

If I didn't make "typos" real fast, I'd never get anything typed.

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 26 Oct 01 - 06:33 AM


SharonA

Most of what you type into a post works, as long as you put your <br> at the end of each line.

If you type one of the "escape" characters, an html reader (IE, Netscape, etc) thinks you're telling it to "do something," so if all you want to do is "show" a character, you have to use code.

For example, if you wanted to say "a is less than b," you would write the equation "a<b."

Since the html reader might think that the <b was the beginning of a command, something like <br> perhaps, what you actually need to type is:

a&lt;b

The only three characters on your typewriter that should always be "coded" are the "ampersand," "lessthan" or "left angle bracket," and the "greaterthan" or "right angle bracket."

The HTML Spec notes that a fourth, the "double quote" can sometimes have an "escape" or special meaning, so some people prefer to code it as well. In normal text, the &quo; usually comes across okay, so usually it's okay to just type it, but there may be times when it needs code.

All characters can be "written in code," but it would be pretty silly to type:
&#72&#69&#76&#80&#33
when what you want to say is:
HELP!

On the other hand, if you want a copyright symbol, ©, you can type &copy; and the © should "show" when you post it.

Not all defined codes work on all documents, with all servers, for all reader programs.

All I have been doing up above is "sending myself" all of the codes defined in the HTML Specification in order to see which ones work.

If you find a character in the rightmost column (EntityChar) that you want to use in a post, you type what is in the next column to the left (EntityCode) where you want the character to appear.

A few characters show "dummies" instead of the intended character. I'm working on them. The "vertical white rectangle" (that's how it shows on my display) is a "default" for a "missing" character. As far as I can tell, you can't put this character in your document on purpose.

John


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Subject: RE: HTML test thread 2 - please ignore
From: SharonA
Date: 25 Oct 01 - 05:10 PM

No, you didn't mess up "my" thread. It's just going to take me 65 YEARS to figure out what the heck you're doing! I mean, jeez, it took me four-and-a-half months to get around to learning the blueclickey code! :^)


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 03:49 PM


Well SharonA, I'm counting about 65 "errors" in what I've got up there so far. It's gonna take me a couple of days to figure out what's going on.

A couple of characters that printed when I put them in text up above don't wanna show themselves in the tables.

I think it's cuz my SO walked in & started messing with the connection, but I guess I better not tell her that.

Sorry, but I guess I did kinda mess up your thread.

John


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Subject: RE: HTML test thread 2 - please ignore
From: SharonA
Date: 25 Oct 01 - 03:19 PM

*sniff* And I was so proud of myself for making a blueclickeything... I need a deep, deep hole to crawl into. :^(


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:49 PM


HTML 4.0 ¶24.4 Special Characters (Part 2)
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#8204; &#X200C; &zwnj;
&#8205; &#X200D; &zwj;
&#8206; &#X200E; &lrm;
&#8207; &#X200F; &rlm;
&#8211; &#X2013; &ndash;
&#8212; &#X2014; &mdash;
&#8216; &#X2018; &lsquo;
&#8217; &#X2019; &rsquo;
&#8218; &#X201A; &sbquo;
&#8220; &#X201C; &ldquo;
&#8221; &#X201D; &rdquo;
&#8222; &#X201E; &bdquo;
&#8224; &#X2020; &dagger;
&#8225; &#X2021; &Dagger;
&#8240; &#X2030; &permil;

HTML 4.0 ¶24.4 Special Characters (Part 3)
Proposed but not yet ISO standardized:
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#8249; &#X2039; &lsaquo;
&#8250; &#X203A; &rsaquo;

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:42 PM


HTML 4.0 ¶24.4 Special Characters
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#34; " &#X22; " &quot; "
&#38; & &#X26; & &amp; &
&#60; < &#X3C; < &lt; <
&#62; > &#X3E; > &gt; >
&#338; Œ &#X152; Œ &OElig; Œ
&#339; œ &#X153; œ &oelig; œ
&#352; Š &#X160; Š &Scaron; Š
&#353; š &#X161; š &scaron; š
&#376; Ÿ &#X178; Ÿ &Yuml; Ÿ
&#710; ˆ &#X2C6; ˆ &circ; ˆ
&#732; ˜ &#X2DC; ˜ &tilde; ˜
&#8194; &#X2002; &ensp;
&#8195; &#X2003; &emsp;
&#8201; &#X2009; &thinsp;

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:41 PM


HTML 4.0 ¶24.3 Symbol characters (Part 7)
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#9001; &#X2329; &lang;
&#9002; &#X232A; &rang;
&#9674; &#X25CA; &loz;
&#9824; &#X2660; &spades;
&#9827; &#X2663; &clubs;
&#9829; &#X2665; &hearts;
&#9830; &#X2666; &diams;

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:39 PM


HTML 4.0 ¶24.3 Symbol characters (Part 6)
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#8764; &#X223C; &sim;
&#8773; &#X2245; &cong;
&#8776; &#X2248; &asymp;
&#8800; &#X2260; &ne;
&#8801; &#X2261; &equiv;
&#8804; &#X2264; &le;
&#8805; &#X2265; &ge;
&#8834; &#X2282; &sub;
&#8835; &#X2283; &sup;
&#8836; &#X2284; &nsub;
&#8838; &#X2286; &sube;
&#8839; &#X2287; &supe;
&#8853; &#X2295; &oplus;
&#8855; &#X2297; &otimes;
&#8869; &#X22A5; &perp;
&#8901; &#X22C5; &sdot;
&#8968; &#X2308; &lceil;
&#8969; &#X2309; &rceil;
&#8970; &#X230A; &lfloor;
&#8971; &#X230B; &rfloor;

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:37 PM


HTML 4.0 ¶24.3 Symbol characters (Part 5)
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#8707; &#X2203; &exist;
&#8709; &#X2205; &empty;
&#8711; &#X2207; &nabla;
&#8712; &#X2208; &isin;
&#8713; &#X2209; &notin;
&#8715; &#X220B; &ni;
&#8719; &#X220F; &prod;
&#8721; &#X2211; &sum;
&#8722; &#X2212; &minus;
&#8727; &#X2217; &lowast;
&#8730; &#X221A; &radic;
&#8733; &#X221D; &prop;
&#8734; &#X221E; &infin;
&#8736; &#X2220; &ang;
&#8743; &#X2227; &and;
&#8744; &#X2228; &or;
&#8745; &#X2229; &cap;
&#8746; &#X222A; &cup;
&#8747; &#X222B; &int;
&#8756; &#X2234; &there4;

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:35 PM


HTML 4.0 ¶24.3 Symbol characters (Part 4)
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#8254; &#X203E; &oline;
&#8260; &#X2044; &frasl;
&#8472; &#X2118; &weierp;
&#8465; &#X2111; &image;
&#8476; &#X211C; &real;
&#8482; &#X2122; &trade;
&#8501; &#X2135; &alefsym;
&#8592; &#X2190; &larr;
&#8593; &#X2191; &uarr;
&#8594; &#X2192; &rarr;
&#8595; &#X2193; &darr;
&#8596; &#X2194; &harr;
&#8629; &#X21B5; &crarr;
&#8656; &#X21D0; &lArr;
&#8657; &#X21D1; &uArr;
&#8658; &#X21D2; &rArr;
&#8659; &#X21D3; &dArr;
&#8660; &#X21D4; &hArr;
&#8704; &#X2200; &forall;
&#8706; &#X2202; &part;

John


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Subject: RE: HTML test thread 2 - please ignore
From: JohnInKansas
Date: 25 Oct 01 - 02:31 PM


HTML 4.0 ¶24.3 Symbol characters (Part 3)
DecCode DecChar HexCode HexChar EntityCode EntityChar
&#957; ν &#X3BD; ν &nu; ν
&#958; ξ &#X3BE; ξ &xi; ξ
&#959; ο &#X3BF; ο &omicron; ο
&#960; π &#X3C0; π &pi; π
&#961; ρ &#X3C1; ρ &rho; ρ
&#962; ς &#X3C2; ς &sigmaf; ς
&#963; σ &#X3C3; σ &sigma; σ
&#964; τ &#X3C4; τ &tau; τ
&#965; υ &#X3C5; υ &upsilon; υ
&#966; φ &#X3C6; φ &phi; φ
&#967; χ &#X3C7; χ &chi; χ
&#968; ψ &#X3C8; ψ &psi; ψ
&#969; ω &#X3C9; ω &omega; ω
&#977; ϑ &#X3D1; ϑ &thetasym; ϑ
&#978; ϒ &#X3D2; ϒ &upsih; ϒ
&#982; ϖ &#X3D6; ϖ &piv; ϖ
&#8226; &#X2022; &bull;
&#8230; &#X2026; &hellip;
&#8242; &#X2032; &prime;
&#8243; &#X2033; &Prime;

John


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