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BS: How many Mudcatters are in Second Life?

the lemonade lady 28 Nov 07 - 08:08 PM
Rapparee 28 Nov 07 - 08:43 PM
skarpi 29 Nov 07 - 01:41 AM
George Papavgeris 29 Nov 07 - 06:01 AM
manitas_at_work 29 Nov 07 - 07:43 AM
SINSULL 29 Nov 07 - 09:40 AM
Rapparee 29 Nov 07 - 09:48 AM
GUEST,Neil D 29 Nov 07 - 09:50 AM
Becca72 29 Nov 07 - 10:45 AM
CarolC 29 Nov 07 - 01:13 PM
Little Hawk 29 Nov 07 - 01:32 PM
Richard Bridge 29 Nov 07 - 01:37 PM
CarolC 29 Nov 07 - 02:06 PM
CarolC 29 Nov 07 - 02:17 PM
PoppaGator 29 Nov 07 - 03:15 PM
CarolC 29 Nov 07 - 03:58 PM
GUEST,TJ in San Diego 29 Nov 07 - 04:12 PM
topical tom 30 Nov 07 - 12:49 PM
Charley Noble 30 Nov 07 - 09:23 PM
Bert 30 Nov 07 - 10:08 PM
Little Hawk 30 Nov 07 - 10:18 PM
Don Firth 30 Nov 07 - 10:46 PM
Don Firth 30 Nov 07 - 11:08 PM
Jim Krause 30 Nov 07 - 11:24 PM
CarolC 01 Dec 07 - 12:05 AM
Mr Red 01 Dec 07 - 10:05 AM
Little Hawk 01 Dec 07 - 10:13 AM
CarolC 01 Dec 07 - 11:02 AM
Donuel 01 Dec 07 - 06:12 PM
Little Hawk 01 Dec 07 - 06:46 PM
CarolC 02 Dec 07 - 01:33 AM
Jim Lad 02 Dec 07 - 02:10 AM
Jim Lad 02 Dec 07 - 02:12 AM
CarolC 02 Dec 07 - 02:24 AM
CarolC 02 Dec 07 - 02:29 AM
Little Hawk 02 Dec 07 - 11:19 AM
dwditty 02 Dec 07 - 11:37 AM
CarolC 02 Dec 07 - 01:10 PM
CarolC 02 Dec 07 - 01:19 PM
Jim Lad 02 Dec 07 - 03:00 PM
CarolC 03 Dec 07 - 01:00 AM
Little Hawk 03 Dec 07 - 01:05 AM
CarolC 03 Dec 07 - 01:31 AM
Jim Lad 03 Dec 07 - 12:12 PM
Little Hawk 03 Dec 07 - 05:44 PM
katlaughing 12 Dec 07 - 12:25 AM
GUEST,Happy bunny 12 Dec 07 - 11:01 AM
Wainwright99 12 Dec 07 - 09:40 PM
CarolC 13 Dec 07 - 02:45 AM
theleveller 13 Dec 07 - 03:22 AM

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Subject: BS: How many Mudcatters are in Second Life?
From: the lemonade lady
Date: 28 Nov 07 - 08:08 PM

You don't have to give us your name in Second Life, I was just wonderin if there are any that's all.

Sal


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Rapparee
Date: 28 Nov 07 - 08:43 PM

I ain't finished the first one yet.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: skarpi
Date: 29 Nov 07 - 01:41 AM

hmmmmmm those things ( we dont ) talk about )
(we) (those) who are .


Becouse everyone think that (we) those who are : is not right
in matter of speaking.

so ...... tell you later

All the best Skarpi Iceland


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: George Papavgeris
Date: 29 Nov 07 - 06:01 AM

I logged in, opened an account, hung around it for 30 minutes or so, and have never been back since. As Rapaire says, I still have this one to live.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: manitas_at_work
Date: 29 Nov 07 - 07:43 AM

Is that anything to do with being Born Again?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: SINSULL
Date: 29 Nov 07 - 09:40 AM

There really is such a place-WOW!
http://secondlife.com/whatis/
SCARY! Do any of these people hold down jobs?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Rapparee
Date: 29 Nov 07 - 09:48 AM

I think I'm entering a second childhood -- does that count?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: GUEST,Neil D
Date: 29 Nov 07 - 09:50 AM

I'll second that.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Becca72
Date: 29 Nov 07 - 10:45 AM

So that's what happened to the AV club from high school...


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 29 Nov 07 - 01:13 PM

I have an avatar in there, but mostly I only go in when there's an event (like live-streaming music for instance) that I want to attend. Sometimes I like to go in and hang around the sandboxes to watch people build things though. That's kind of fun.

As with the Mudcat (don't those people who spend so much time in the Mudcat have jobs? Sheesh!), because of time constraints in my 3D life, I don't have time to be there very much. But when I'm there, I enjoy it.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 29 Nov 07 - 01:32 PM

Is any character in the game termed an avatar? Do they charge some sort of monthly fee for membership?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Richard Bridge
Date: 29 Nov 07 - 01:37 PM

Is this about religion, medicine, "out-body-experience", or what? On the other hand, with my present sinusitis I feel about half-past-dead.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 29 Nov 07 - 02:06 PM

It's not a game and there are no characters. It's just you participating in a virtual social context with a bunch of other people. If the Mudcat was in real time, and it had visual animated avatars that could be controlled by their users, and the users could build elements of the virtual context themselves, it would be essentially the same thing as Second Life.

My avatar has a name in the same way that I have a user name here in the Mudcat. It doesn't cost anything to use the platform, but you can spend money in there for all kinds of things. And you can pay a fee for a more spiffy version of the platform if you want, but it's not necessary.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 29 Nov 07 - 02:17 PM

One kind of interesting thing about Second Life is that several universities hold classes in there, and there is a library association that has an educational presence in there as well. There's also some research related activities that take place in SL.

There's a really interesting virtual sculpture garden in a 'sim' that is owned and run by a university in Australia. It's very interactive, and you can go inside the 'sculptures' and make them do things. And they have interesting sound related interactions. I spent some time chatting with the artist who makes the sculptures - his name is Adam Ramona in SL - it was a pretty cool experience.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: PoppaGator
Date: 29 Nov 07 - 03:15 PM

I joined up after reading a Mudcat post about performance venues within the Second Life imaginary world. I was curious, and figured it might be fun to lurk around, check things out, and maybe decide to get further involved if I liked what I saw.

I chose a name (from a list of availble first and last names ~ you don't get to make up your own handle from scratch) and that's as far as I got. Couldn't for the life of me figure out how to proceed. (I skipped a step when first trying to start ~ I didn't "create an avatar" right away, because the screen said I could do so later. But "later" never happened; I came to an impasse and couldn't figure out how to get all the way "in."

I think they need to post clearer instructions.

Also, of course, I just don't have the time. Learning how to create an alternative self and insert it into this alternative world turned out to be a more time-consuming task that I am ready to take on. Like Rapaire & others, I have more than enough of a "First Life" to keep me occupied.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 29 Nov 07 - 03:58 PM

The initial learning curve is a bit time consuming. Once you get past that part, the only time involved is what you choose to devote to doing what you want to do in there. But I understand how you feel, PoppaGator. The learning curve can be quite intimidating.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: GUEST,TJ in San Diego
Date: 29 Nov 07 - 04:12 PM

I retired, then started a second career. Does that count?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: topical tom
Date: 30 Nov 07 - 12:49 PM

Not me. My soul has not yet transmigrated . I know that because I'm      
    not a folk singer-musician yet.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Charley Noble
Date: 30 Nov 07 - 09:23 PM

Is there any danger? I mean could one be maimed there, or otherwise impaired?

Life is perilous enough here at Mudcat. I'm not sure I've got the courage to risk life at Second Life.

Are there any 5-string banjo players there? Are concertinas an options?

Cheerily,
Charley Noble


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Bert
Date: 30 Nov 07 - 10:08 PM

I've got a couple of grandkids and that seems like starting life over for me.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 30 Nov 07 - 10:18 PM

Here's an odd thing I noticed about Second Life. If you want to create a character, you get to choose from a large list of surnames. They have provided many surnames from a wide variety of different cultures so that people can find one that suits their desire.

Well, someone on the design team must have loved WWII airplanes, because a great many of the names on that list are the names of various airplane manufacturers from that war!

Examples: Macchi, Aichi, Nakajima, Amiot, Dewoitine

That's an Italian, two Japanese, and two French airplane companies. They are names you would not be likely to hear at all if you didn't know about the airplanes.

And that was just a brief look through the list on my part. It can't be mere coincidence.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Don Firth
Date: 30 Nov 07 - 10:46 PM

I'm still trying to figure out how to cope with this one.

Does have survived a whole string of mid-life crises count?

Don Firth


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Don Firth
Date: 30 Nov 07 - 11:08 PM

". . . having. . . ."

Don Firth


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Jim Krause
Date: 30 Nov 07 - 11:24 PM

Second Life? Gee, I kinda lost count after about the fifth one. :-)

Jim Krause


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 01 Dec 07 - 12:05 AM

If you get an avatar in there, LH, let me know, ok?

Charlie Noble, there are a few dangers that I'm aware of. If you have a female avatar, other people will constantly be trying to hit on you. If you think you're interacting with a young woman, there's a fairly good chance that she is either somebody's grandmother, or a man. Sometimes people will use less than honest ways to try to get your money (not much different than the 3D world in that respect). If you think you've been ripped off, you'll want to report that.

There are weapons that can cause your avatar some problems. They can disrupt your ability to control your avatar. You will want to report those kinds of abuse if they happen.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Mr Red
Date: 01 Dec 07 - 10:05 AM

I nominate Mr Yellow - he is seconded.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 01 Dec 07 - 10:13 AM

How do the other poeple communicate with your Avatar?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 01 Dec 07 - 11:02 AM

You can either use the typed chat function, or you can enable voice chat and communicate using speech. And you can send private messages. There are also little voice and sound effects, so a user could make his or her avatar laugh or make other noises while interacting. "Woot woot" is a popular one, for some reason.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Donuel
Date: 01 Dec 07 - 06:12 PM

To me the whole thang has the speculative prowess of collecting $30,000 of beanie babies in hopes of great profit with an ego addiction as strong as cocaine.

betting against the stupidity of others however is never a good bet.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 01 Dec 07 - 06:46 PM

Here's an article I found that provides a different viewpoint on Second Life. I could not link to it for some reason, so I have copied and pasted the whole article:


Second Life Sketches: Please stop doing that to the cat
Fri Feb 23, 2007 12:02pm PST
By Warren Ellis

It's not often you come home to find people having sex in your house.

I bought some land last weekend to practise building on, because building is one of the central behaviors of Second Life and I should write about it at some point. So, during the course of the week, I'd spent a couple of hours constructing a simple underground bunker, associating sounds with flooring, erecting a blockhouse for a Stargate teleport mechanism and other basic things in order to get a feel for construction.

I went in-world on Sunday evening to pick up messages and to look for some music to stream while I worked. Materialising on my new land, I immediately noticed two pings on the "minimap" radar screen that's placed in the top left of the Second Life viewer. There were two people on my land.

The house had been filled with dungeon toys. A couple of dozen of them. Sitting on a chair was a dominatrix with long dark hair, idly waving a riding crop.This wasn't particularly surprising, as I'd put the land up for sale — buying it had wiped out my Linden Dollar account, and I'm not especially attached to it. But they weren't moving, which was odd. Flying around, I realised the radar paints were in the blockhouse. The exit from the blockhouse isn't immediately obvious, so I decided to jump in, say hello, and lead them out if necessary.

The first thing I saw in the blockhouse was the avatar of a naked man strapped face-down over a piece of sexual apparatus that presented his backside. I then realised that the blockhouse had been filled with dungeon toys. A couple of dozen of them. And, sitting on a chair I didn't recognise, was a dominatrix with long dark hair, idly waving a riding crop.

"Please be quiet," she said. "We are busy."

"Um, I don't think so," I typed.

"Go away," typed the slave.

"I not tell you to talk," the dominatrix tapped out.

Feeling more than a little stupid, I explained that they and all their objects had invited themselves on to my land.

"We will be done soon. Please be quiet," typed the domme, whose name was Mastress and who hailed from somewhere in Germany.

They were just a pair of wandering perverts, probably both men, who broke into my house for dominant/submissive shenanigans.I resisted the urge to pull a weapon and blow them off my land like an enraged farmer. Instead, I used the Land tools in the menu. You can select every object on your land that doesn't belong to you and send it back to the inventories of the owners. Therefore, Slave Bill flopped on to the floor as his wooden sex horse vanished from under him. The Land tools also let you ban individuals from entering your space. If they're already on your land, it takes a moment; and then they quite satisfyingly fly through the roof and are dumped on the nearest available adjacent parcel.

This triggered a flurry of IMs from Mastress, at first indignant and then apologetic and mollifying, wheedling and needy in ever more broken English. For a second, I considered picking up the conversation, because topping a domme is always fun. But no. Who has the time? And anyway, they were just a pair of wandering perverts (and probably both men) who broke into my house for dominant/submissive shenanigans.

Point being: this was unusual, but not entirely unexpected.

Sex is indivisible from Second Life. It's an aspect of the broad freedoms allowed its users. Frankly, if it's on the Internet, you can be certain that sooner or later (and usually sooner) it'll be used for shagging. Across the sim from my new land, there's a "nightclub" festooned with people playing at being pole dancers. I struck up a brief friendship with a pole dancer, an Italian girl, last summer, while at a club that featured a particularly good live DJ (said DJ offered to have "a Second Life affair" with me later, an idea so strange that I decided to avoid the place entirely).

Bordering my land floated an airborne house designed to facilitate "age play." I bought the parcel and destroyed the place. I have a young daughter, and no tolerance for virtual paedophilia.In return for allowing her avatar to be animated into bump-and-grind moves around The General, she got paid Linden Dollars. Not a lot, but hers was a free account, which means the system doesn't give her a stipend in return for paid membership. She could leave her computer running for a couple of hours, making sure her Second Life connection didn't time out, and earn enough Linden Dollars to get through the week — mostly spent on styling her av and helping with the rent on the land she and her friends called home. Which doesn't sound a million miles away from the life of a real-world dancer, subtracting the need for food.

That Second Life can replicate that sort of blank existence would seem reason enough to take a good look at what kind of experience the world is really fostering. But that is really the soft edge of sex in Second Life.

There have been attempts, recently, to downplay the role of sex in Second Life. Anyone's who's spent more than a day in-world knows those attempts to be disingenuous at best. The mainland is divided into Mature and PG areas, and any tour of the Mature regions will inevitably feature a collision with the sex business. A longer tour will illustrate how little of it is vanilla.

The first land I owned was bordered by what looked like an empty parcel. Six hundred meters above it, however, floated an airborne house designed to facilitate what is called "age play." Couples would attend the house, invariably one avatar looking like an older man and one avatar designed to resemble a small child. The house was full of toys loaded with scripts that animated avatars, placing them into sexual poses and running them through looped sexual motions. It was, bluntly, a place where people could simulate having sex on children.

No one needs to see a man getting sexual relief from a cat in slow motion. Trust me.Using donated money, I eventually bought the parcel and destroyed the place. Intolerant? I have a young daughter. I have no tolerance for even simulation and roleplay where paedophilia is concerned. I also decided I was doing Linden Lab a favour — sooner or later, the current swell of media attention to Second Life is going to bring the simulation of illegal sexual activity before a court.

(Editor's note: A Dutch prosecutor said this week that virtual enactments of child pornography may be a crime if it encourages child abuse. In Italy, this is already a crime. In the United States, the Supreme Court struck down a law in 2002 which would have banned computer-generated images that depict minors engaged in sexual conduct.)

I also bought and broke down the — and it remains hard to believe I'm typing these words — erotic underground toilet that later sprang up to the west of my land, where I found two peculiar Italians whispering to each other that they could "probe things here." To be fair, the female of the pair didn't look so thrilled at the dubious things the built-in animations were going to make her do.

Eventually, something of a sex playground accreted around my land, catering for every fetish you can conceivably imagine. And the traffic was amazing. There was dozens of people in there at any one time, getting sexual relief from cats and what have you. I ended up selling that land, simply because the region ground to a crawl — that many people in a region at any one time puts a horrendous load on the server and everything happens very, very slowly. And no one needs to see a man getting sexual relief from a cat in slow motion. Trust me.

The sex playground people — two self-described escorts and students from LA, and if you believe that I've got winged pigs to sell you, and the pigs are virgins too — bought my land within 24 hours and put something on there that I cannot describe on this website. I think they were going into direct competition with the sex club two sims north, which was helpfully named The Sex Club. They probably also needed the space to enter into a newer market, a role-playing-game innovation that can only be described as capture-and-rape.

I have nothing against BDSM or RP in general, believe me. I'm just saying: anyone who says that sexual activity is a tiny part of the SL experience is either stupid or knowingly lying. Further: anyone who thinks it's not going to lead to trouble down the line is just an idiot.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 02 Dec 07 - 01:33 AM

LOLOLOL

It is, however, possible to be in there and never encounter any kind of sexual anything at all. You just have to go to the right places. There are even places that are designated to not have any 'adult' content.

I was in one such place, a public sandbox (place where you can build things without having to buy any land). I had put up a little cabin, and I was unpacking a supply of goodies that I had gotten at one of the freebie shops. When I 'opened' one box, a huge erection shot out of the box. It was so tall, it poked up through the roof. So what any passerby would have seen was a cute little cabin with a giant human erection poking up through the roof and towering over it. And this was in one of the 'no adult content' areas.

I was so embarrassed. ;-)


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Jim Lad
Date: 02 Dec 07 - 02:10 AM

"I was so embarrassed. ;-)"
And yet you're still there and this is not the first thread you've started on the subject of second life.
I would pass judgement no matter how you reply but please tell me...
Can members earn money by recruiting?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Jim Lad
Date: 02 Dec 07 - 02:12 AM

Just noticed, Carol. You didn't start this one. Nevertheless, I'd like to know.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 02 Dec 07 - 02:24 AM

I have no idea, Mr. Troll-Lad. I've never asked. Go find someone else to pick on.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 02 Dec 07 - 02:29 AM

...but since you're so keen on making some money in Second Life, I'm sure you'll find a way to do it.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 02 Dec 07 - 11:19 AM

I gather that other characters are always walking up and talking to you? That could become rather bothersome at times, couldn't it? How do you arrange to be left alone if you want to be left alone?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: dwditty
Date: 02 Dec 07 - 11:37 AM

I play music on Second Life...people from all over hear me live...in very high quality streaming audio. Now that a feature called Voice Chat has been enabled (multiple people can have their mic's open at the same time), I have been jamming live with some friends in various parts of Canada ( I am in CT). One night I streamed a my live gig at a local pub to a venue in Second Life.

That being said, I never could have figured out (nor had the patience to try) how to get around in second life. I knew some people from Paltalk who went there and figured it all out. I go on to either play music or listen to music (there are some really wonderful - and sometimes well known - Suzanne Vega, for example - performers there.

Second Life is not for everbody, and, judging from my nearly 10 years on Mudcat, most 'catters will find nothing good to say about it. It is what it is, and yes, some people seem to waste their 3D lives by submerging them selves in SL.

dw
dwditty dilweg on Second Life


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 02 Dec 07 - 01:10 PM

I gather that other characters are always walking up and talking to you? That could become rather bothersome at times, couldn't it? How do you arrange to be left alone if you want to be left alone?

It is bothersome at times. Sometimes you just end up talking to people you didn't expect to be talking to. This isn't always a bad thing though. My chat with the virtual sculptor, Adam Ramona, was one such experience. He just wobbled up to me (his avatar was a sort of white blobby thing with colorful bulbous protrusions all over it), greeted and welcomed me, and started asking questions. But it was a very nice and also interesting interaction.

Sometimes, if you keep moving, and/or avoid facing people, you can avoid contact just as you would in 3D. People don't seem to try to talk to people who are moving as much as they do people who are just standing or sitting around. Most of the times when I've been approached, it's been when I was sitting or standing somewhere not looking like I was doing anything in particular. Some people take that as a sign that you want to have social contact. If you're just sitting or standing somewhere, and you don't want to be bothered, you can put up an away message that people will see if they try to chat with you. I sometimes do that these days if I just want to watch what's going on and I don't want to be bothered.

Sometimes, when you get approached, you can just give a polite indication that you are busy or that you can't participate in any chatting at the moment.

There are other ways to do it. You can own land and put up a structure and keep people out of it. You can find isolated places to hang out in/explore. There's some really cool virtual touristy places - reproduced cities (Dublin, Paris, New Orleans), some fantastic virtual gardens and underwater displays. It's a lot of fun to explore, and if you keep moving, unless you're violating someone else's space, you probably won't be bothered. A lot of places are not specifically designed for socializing, like art galleries, university facilities, other educational settings, and some public settings, and people are less likely to approach you in those places than they are in places where people hang out to socialize.

When I'm in the public sandbox watching people build, I usually sit on a bench in a corner of the sandbox, and people are usually busy building stuff and they don't pay any attention to me. Sometimes they initiate conversation, but when that happens, I excuse myself by saying I have to attend to something in my 3D life. Another thing you can do is have an avatar that people who are looking for some action wouldn't tend to bother. There's all kinds of avatars you can make or buy that would serve that purpose.

I once did an experiment in which I created an avatar that started out male, but I gave it female attributes so that it was essentially a woman with a very boyish look. I was never approached when I used that avatar. I also experimented with an avatar that looked like a small cartoon fox. Nobody approached me when I used that avatar either.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 02 Dec 07 - 01:19 PM

An interesting story about one of my unexpected interactions. There is a group of sims that are structured in such a way that they are owned by a group of people (a number of different people 'own' properties in the sim), and they have formed a democratic form of government for their sims. They're pretty cool places. I wanted to buy some land and a building in one of them, but I couldn't afford it. I was sitting at a table in a sidewalk cafe in one of them, and a guy came and sat down in a chair nearby. We got to talking about politics and government. He was from Turkey, if I remember correctly. Then after a while someone who was passing by took an interest in what we were discussing, so he came over and joined us. It was very interesting and also very cool.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Jim Lad
Date: 02 Dec 07 - 03:00 PM

"I have no idea, Mr. Troll-Lad. I've never asked. Go find someone else to pick on."

Interesting response that. I'm no troll and you know that.
Here is the thread where you tried so hard to recruit me in to Second Life.
The question was never meant to offend although I can understand that it may have bothered you.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 03 Dec 07 - 01:00 AM

I wouldn't exactly use the word 'recruit' any more than I would use that word if I was telling people about the Mudcat or my favorite cafe in the 3D world. I enjoy seeing people I know in other contexts in Second Life. It's another way to visit with people who live far away from me and whom I don't see in my daily life. (In your case, however, I was just trying to help out. I don't really know you at all.)

On Christmas day, my family, who are located in the Washington DC area, Utah, Colorado, and North Carolina, are going to visit via the platform of Second Life. It's not a club or an organization. It's a platform in which people can interact with one another.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 03 Dec 07 - 01:05 AM

So Teribus and I could meet there and have a duel with broadswords or pistols, I suppose? ;-)


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 03 Dec 07 - 01:31 AM

There are actually places where combat is a part of the way things are set up, and you could certainly battle him in one way or another in those places. I don't know exactly what sort of weapons they use, though. I suspect they work somewhat the way weapons work in video games - by taking away some aspect of the way your avatar functions.

If you arrange to do battle with Teribus in Second Life, LH, please send me the time and location. I would love to be there to watch that. ;-)


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Jim Lad
Date: 03 Dec 07 - 12:12 PM

Sorry! Dat was me "Guest" there.
Looks like I lost my cookie during that wee venture.
Cheers!
Jim


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Little Hawk
Date: 03 Dec 07 - 05:44 PM

Yeah??? Same to you, eh? ;-)


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: katlaughing
Date: 12 Dec 07 - 12:25 AM

My Rog has been getting into surfing the music venues in 2ndLife and gave me the following link, which I found quite interesting: Singing Arc artists go Real Life in Vegas on March 1, 2008. Read what it says about each artist. Really interesting AND, for me at least, it made the whole concept easier to grasp, partly I think because it does include so much about their 3D lives.

Now, from what Rog says, ya have to know where to go to hear good stuff in 2ndLife. His criteria is whether something is "Mudcat good" or not. If it doesn't measure up to you lot, it ain't good enough. Gotta love him for that!*bg*

kat


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: GUEST,Happy bunny
Date: 12 Dec 07 - 11:01 AM

Don't know about 2nd life, I'm in my 3rd. First was great for 25 or so years, 2nd was good for 1 year then a mess for 3years then total s..t for the last year. The 3rd began about 18 months ago and is really great and my last, why....because it just perfect, at last I have found my other half, my true soul mate.


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: Wainwright99
Date: 12 Dec 07 - 09:40 PM

I think some people simply need to get a life.
I've had my hour on the Net today and I'm off out now - to meet real people and do real things... that's living!


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: CarolC
Date: 13 Dec 07 - 02:45 AM

That's an hour you could have spent meeting real people and doing real things, Wainwright99! What's wrong with you?


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Subject: RE: BS: How many Mudcatters are in Second Life?
From: theleveller
Date: 13 Dec 07 - 03:22 AM

Don't know about second life but I'm on my fourth wife (if you'll pardon the expression). Does that count?


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